1
0
forked from 0ad/0ad
0ad/source/simulation
2006-10-06 14:21:16 +00:00
..
AStarEngine.cpp # Order queueing for construction. 2006-10-06 14:21:16 +00:00
AStarEngine.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
Aura.cpp # Aura and territory rendering 2006-08-25 06:04:33 +00:00
Aura.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
BoundingObjects.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Collision.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
Collision.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
Entity.cpp # Order queueing for construction. 2006-10-06 14:21:16 +00:00
Entity.h - Terrain conformance should now work in Atlas as well. 2006-09-16 21:30:23 +00:00
EntityFormation.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityFormation.h # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityHandles.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityHandles.h - Optimization: added bit vector to let CEntityManager check referenced entities with more spatial locality. 2006-07-29 23:58:33 +00:00
EntityManager.cpp - Terrain conformance should now work in Atlas as well. 2006-09-16 21:30:23 +00:00
EntityManager.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
EntityMessage.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EntityOrders.h #Unit AI: Aggressive, defensive and stand ground stances. 2006-09-09 00:00:23 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
EntityProperties.h # housekeeping 2006-07-20 14:37:58 +00:00
EntityRendering.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
EntityScriptInterface.cpp Things without a death animation will now disappear when killed. 2006-10-06 05:38:57 +00:00
EntityStateProcessing.cpp Things without a death animation will now disappear when killed. 2006-10-06 05:38:57 +00:00
EntitySupport.cpp # Housekeeping. 2006-07-24 01:33:26 +00:00
EntitySupport.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
EntityTemplate.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
EntityTemplate.h # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
EntityTemplateCollection.cpp # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EntityTemplateCollection.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EventHandlers.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
EventHandlers.h # Order queueing for construction. 2006-10-06 14:21:16 +00:00
Formation.cpp # housekeeping 2006-07-20 14:37:58 +00:00
Formation.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.cpp # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationManager.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
FormationManager.h A few organization changes: 2006-06-09 23:07:11 +00:00
LOSManager.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
LOSManager.h Units can no longer "track" enemies that are out of the player's LOS when performing a contact action (attack, gather, etc). 2006-09-01 00:24:26 +00:00
PathfindEngine.cpp # Units will now back away from enemies when below minimum range. 2006-10-04 04:47:58 +00:00
PathfindEngine.h # Units will now back away from enemies when below minimum range. 2006-10-04 04:47:58 +00:00
PathfindSparse.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
PathfindSparse.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
ProductionQueue.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ProductionQueue.h # Better handling of entity ownership changes. 2006-07-21 00:05:56 +00:00
Projectile.cpp Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
Projectile.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Scheduler.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Scheduler.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
Simulation.cpp # Order queueing for construction. 2006-10-06 14:21:16 +00:00
Simulation.h Modified CSimulation's random number generator to use the Boost small_int and uniform_01 distributions for better portability. 2006-08-07 20:38:23 +00:00
Stance.cpp #Unit AI: Aggressive, defensive and stand ground stances. 2006-09-09 00:00:23 +00:00
Stance.h - Terrain conformance should now work in Atlas as well. 2006-09-16 21:30:23 +00:00
Technology.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
Technology.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
TechnologyCollection.cpp # Updates to techs. 2006-07-20 22:43:06 +00:00
TechnologyCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
TerritoryManager.cpp Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame. 2006-09-08 16:03:18 +00:00
TerritoryManager.h Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame. 2006-09-08 16:03:18 +00:00
TurnManager.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
TurnManager.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00