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forked from 0ad/0ad
0ad/build
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
..
android Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
arclint Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
premake Fixes linking failure solution introduced in 48ba4d9cb4 for SDL dependency. 2023-07-18 20:21:59 +00:00
resources Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
svn_revision Fix lineendings. 2019-07-12 17:40:40 +00:00
workspaces Fixes --with-system-premake5, fixes #6710, refs 782a77f106. 2023-02-20 15:06:39 +00:00