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forked from 0ad/0ad
0ad/source/renderer
2022-03-12 22:10:47 +00:00
..
backend Enables ARB shaders only once since we should not mix different backends. 2022-03-12 22:10:47 +00:00
scripting Adds render debug modes. 2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DebugRenderer.cpp Replaces native GL types by backend format in vertex attributes in CShaderProgram. 2022-03-07 02:21:05 +00:00
DebugRenderer.h Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES. 2022-02-26 00:37:27 +00:00
DecalRData.cpp Replaces native GL types by backend format in vertex attributes in CShaderProgram. 2022-03-07 02:21:05 +00:00
DecalRData.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
HWLightingModelRenderer.cpp Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay. 2022-03-08 23:28:31 +00:00
HWLightingModelRenderer.h Moves GL vertex and index buffer management to CDeviceCommandContext. 2022-02-18 17:33:12 +00:00
InstancingModelRenderer.cpp Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay. 2022-03-08 23:28:31 +00:00
InstancingModelRenderer.h Moves GL vertex and index buffer management to CDeviceCommandContext. 2022-02-18 17:33:12 +00:00
MikktspaceWrap.cpp Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
MikktspaceWrap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ModelRenderer.cpp Removes redundant binding slot retrieving from CShaderProgram. 2022-03-06 21:17:24 +00:00
ModelRenderer.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
ModelVertexRenderer.h Moves GL vertex and index buffer management to CDeviceCommandContext. 2022-02-18 17:33:12 +00:00
OverlayRenderer.cpp Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay. 2022-03-08 23:28:31 +00:00
OverlayRenderer.h Fixes not drawing brushes under water when refractions are enabled. 2022-02-19 15:44:32 +00:00
ParticleRenderer.cpp Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES. 2022-02-26 00:37:27 +00:00
ParticleRenderer.h Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
PatchRData.cpp Replaces native GL types by backend format in vertex attributes in CShaderProgram. 2022-03-07 02:21:05 +00:00
PatchRData.h Removes redundant CShaderProgram streams. 2022-03-06 20:53:39 +00:00
PostprocManager.cpp Replaces native GL types by backend format in vertex attributes in CShaderProgram. 2022-03-07 02:21:05 +00:00
PostprocManager.h Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
Renderer.cpp Moves glViewport from CRenderer to CDeviceCommandContext. 2022-02-26 23:17:48 +00:00
Renderer.h Uses CDeviceCommandContext as an input parameter for CCanvas2D. 2022-02-25 08:14:11 +00:00
RenderingOptions.cpp Creates water backend textures and framebuffers only if needed. 2022-03-09 21:40:24 +00:00
RenderingOptions.h Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
RenderModifiers.cpp Splits CRenderer part about scene to CSceneRenderer. 2022-01-04 13:29:01 +00:00
RenderModifiers.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
Scene.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
Scene.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
SceneRenderer.cpp Clears the color attachment of the main framebuffer only if needed. 2022-03-11 22:26:49 +00:00
SceneRenderer.h Uses CDeviceCommandContext as an input parameter for CCanvas2D. 2022-02-25 08:14:11 +00:00
ShadowMap.cpp Replaces native GL types by backend format in vertex attributes in CShaderProgram. 2022-03-07 02:21:05 +00:00
ShadowMap.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
SilhouetteRenderer.cpp Replaces native GL types by backend format in vertex attributes in CShaderProgram. 2022-03-07 02:21:05 +00:00
SilhouetteRenderer.h Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES. 2022-02-26 00:37:27 +00:00
SkyManager.cpp Clears the color attachment of the main framebuffer only if needed. 2022-03-11 22:26:49 +00:00
SkyManager.h Clears the color attachment of the main framebuffer only if needed. 2022-03-11 22:26:49 +00:00
TerrainOverlay.cpp Replaces native GL types by backend format in vertex attributes in CShaderProgram. 2022-03-07 02:21:05 +00:00
TerrainOverlay.h Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES. 2022-02-26 00:37:27 +00:00
TerrainRenderer.cpp Replaces native GL types by backend format in vertex attributes in CShaderProgram. 2022-03-07 02:21:05 +00:00
TerrainRenderer.h Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
TexturedLineRData.cpp Replaces native GL types by backend format in vertex attributes in CShaderProgram. 2022-03-07 02:21:05 +00:00
TexturedLineRData.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
TimeManager.cpp Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
TimeManager.h Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
VertexArray.cpp Removes FALLTHROUGH in VertexArray after 12c304e494. Fixes #6453 2022-03-09 07:07:02 +00:00
VertexArray.h Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay. 2022-03-08 23:28:31 +00:00
VertexBuffer.cpp Moves all GL draw commands to CDeviceCommandContext. 2022-03-03 07:09:59 +00:00
VertexBuffer.h Moves all GL draw commands to CDeviceCommandContext. 2022-03-03 07:09:59 +00:00
VertexBufferManager.cpp Adds more checks for vertex and index buffer creations. 2022-02-27 20:21:07 +00:00
VertexBufferManager.h Moves GL vertex and index buffer management to CDeviceCommandContext. 2022-02-18 17:33:12 +00:00
WaterManager.cpp Creates water backend textures and framebuffers only if needed. 2022-03-09 21:40:24 +00:00
WaterManager.h Creates water backend textures and framebuffers only if needed. 2022-03-09 21:40:24 +00:00