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backend
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Enables ARB shaders only once since we should not mix different backends.
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2022-03-12 22:10:47 +00:00 |
scripting
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Adds render debug modes.
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2021-11-12 11:22:18 +00:00 |
AlphaMapCalculator.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
AlphaMapCalculator.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DebugRenderer.cpp
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Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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2022-03-07 02:21:05 +00:00 |
DebugRenderer.h
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Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
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2022-02-26 00:37:27 +00:00 |
DecalRData.cpp
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Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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2022-03-07 02:21:05 +00:00 |
DecalRData.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
HWLightingModelRenderer.cpp
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Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay.
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2022-03-08 23:28:31 +00:00 |
HWLightingModelRenderer.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
InstancingModelRenderer.cpp
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Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay.
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2022-03-08 23:28:31 +00:00 |
InstancingModelRenderer.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
MikktspaceWrap.cpp
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Reduces the number of possible allocations for models with multiple UV sets during loading.
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2021-09-03 20:11:52 +00:00 |
MikktspaceWrap.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
ModelRenderer.cpp
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Removes redundant binding slot retrieving from CShaderProgram.
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2022-03-06 21:17:24 +00:00 |
ModelRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
ModelVertexRenderer.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
OverlayRenderer.cpp
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Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay.
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2022-03-08 23:28:31 +00:00 |
OverlayRenderer.h
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Fixes not drawing brushes under water when refractions are enabled.
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2022-02-19 15:44:32 +00:00 |
ParticleRenderer.cpp
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Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
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2022-02-26 00:37:27 +00:00 |
ParticleRenderer.h
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Moves polygon mode handling to PipelineState and CDeviceCommandContext.
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2022-02-25 22:05:06 +00:00 |
PatchRData.cpp
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Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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2022-03-07 02:21:05 +00:00 |
PatchRData.h
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Removes redundant CShaderProgram streams.
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2022-03-06 20:53:39 +00:00 |
PostprocManager.cpp
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Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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2022-03-07 02:21:05 +00:00 |
PostprocManager.h
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Moves backend capabilities to CDevice.
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2022-02-13 21:46:03 +00:00 |
Renderer.cpp
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Moves glViewport from CRenderer to CDeviceCommandContext.
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2022-02-26 23:17:48 +00:00 |
Renderer.h
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Uses CDeviceCommandContext as an input parameter for CCanvas2D.
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2022-02-25 08:14:11 +00:00 |
RenderingOptions.cpp
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Creates water backend textures and framebuffers only if needed.
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2022-03-09 21:40:24 +00:00 |
RenderingOptions.h
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Moves backend capabilities to CDevice.
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2022-02-13 21:46:03 +00:00 |
RenderModifiers.cpp
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Splits CRenderer part about scene to CSceneRenderer.
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2022-01-04 13:29:01 +00:00 |
RenderModifiers.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
Scene.cpp
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
Scene.h
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
SceneRenderer.cpp
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Clears the color attachment of the main framebuffer only if needed.
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2022-03-11 22:26:49 +00:00 |
SceneRenderer.h
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Uses CDeviceCommandContext as an input parameter for CCanvas2D.
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2022-02-25 08:14:11 +00:00 |
ShadowMap.cpp
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Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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2022-03-07 02:21:05 +00:00 |
ShadowMap.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
SilhouetteRenderer.cpp
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Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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2022-03-07 02:21:05 +00:00 |
SilhouetteRenderer.h
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Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
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2022-02-26 00:37:27 +00:00 |
SkyManager.cpp
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Clears the color attachment of the main framebuffer only if needed.
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2022-03-11 22:26:49 +00:00 |
SkyManager.h
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Clears the color attachment of the main framebuffer only if needed.
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2022-03-11 22:26:49 +00:00 |
TerrainOverlay.cpp
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Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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2022-03-07 02:21:05 +00:00 |
TerrainOverlay.h
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Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
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2022-02-26 00:37:27 +00:00 |
TerrainRenderer.cpp
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Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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2022-03-07 02:21:05 +00:00 |
TerrainRenderer.h
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Moves polygon mode handling to PipelineState and CDeviceCommandContext.
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2022-02-25 22:05:06 +00:00 |
TexturedLineRData.cpp
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Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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2022-03-07 02:21:05 +00:00 |
TexturedLineRData.h
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
TimeManager.cpp
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
TimeManager.h
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
VertexArray.cpp
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Removes FALLTHROUGH in VertexArray after 12c304e494 . Fixes #6453
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2022-03-09 07:07:02 +00:00 |
VertexArray.h
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Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay.
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2022-03-08 23:28:31 +00:00 |
VertexBuffer.cpp
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Moves all GL draw commands to CDeviceCommandContext.
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2022-03-03 07:09:59 +00:00 |
VertexBuffer.h
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Moves all GL draw commands to CDeviceCommandContext.
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2022-03-03 07:09:59 +00:00 |
VertexBufferManager.cpp
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Adds more checks for vertex and index buffer creations.
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2022-02-27 20:21:07 +00:00 |
VertexBufferManager.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
WaterManager.cpp
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Creates water backend textures and framebuffers only if needed.
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2022-03-09 21:40:24 +00:00 |
WaterManager.h
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Creates water backend textures and framebuffers only if needed.
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2022-03-09 21:40:24 +00:00 |