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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpCommandQueue.cpp
Ykkrosh dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00

29 lines
1.1 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpCommandQueue.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(CommandQueue)
DEFINE_INTERFACE_METHOD_2("PushLocalCommand", void, ICmpCommandQueue, PushLocalCommand, player_id_t, CScriptVal)
DEFINE_INTERFACE_METHOD_1("PostNetworkCommand", void, ICmpCommandQueue, PostNetworkCommand, CScriptVal)
// Excluded: FlushTurn (doesn't make sense for scripts to call it)
END_INTERFACE_WRAPPER(CommandQueue)