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forked from 0ad/0ad
0ad/source/network/StreamSocket.cpp
2006-08-26 20:25:37 +00:00

173 lines
4.0 KiB
C++

#include "precompiled.h"
#include "Network.h"
#include "StreamSocket.h"
#include "NetLog.h"
CStreamSocket::CStreamSocket()
{}
CStreamSocket::CStreamSocket(CSocketInternal *pInt):
CSocketBase(pInt)
{}
CStreamSocket::~CStreamSocket()
{
}
void *CStreamSocket_ConnectThread(void *data)
{
debug_set_thread_name("net_connect");
CStreamSocket *pSock=(CStreamSocket *)data;
PS_RESULT res=PS_OK;
CSocketAddress addr;
res=CSocketAddress::Resolve(pSock->m_pConnectHost, pSock->m_ConnectPort, addr);
NET_LOG("CStreamSocket_ConnectThread: Resolve: %s -> %s [%s]", pSock->m_pConnectHost, addr.GetString().c_str(), res);
if (res == PS_OK)
{
pSock->Initialize();
pSock->SetNonBlocking(false);
// If we don't do this we'll get spurious callbacks called since our
// network thread will notice the socket getting connected (and
// potentially receiving data) while we might not yet have called the
// ConnectComplete callback
pSock->SetOpMask(0);
res=pSock->Connect(addr);
NET_LOG("CStreamSocket_ConnectThread: Connect: %s", res);
}
if (res == PS_OK)
{
pSock->SetNonBlocking(true);
// This should call the right callbacks, so that you get the expected
// results if you call Read or Write before the connect actually is complete
pSock->SetOpMask((pSock->m_WriteContext.m_Valid?CSocketBase::WRITE:0)|CSocketBase::READ);
}
pSock->ConnectComplete(res);
free(pSock->m_pConnectHost);
pSock->m_pConnectHost=NULL;
return NULL;
}
PS_RESULT CStreamSocket::BeginConnect(const char *hostname, int port)
{
m_pConnectHost=strdup(hostname);
m_ConnectPort=port;
// Start thread
pthread_t thread;
pthread_create(&thread, NULL, &CStreamSocket_ConnectThread, this);
return PS_OK;
}
PS_RESULT CStreamSocket::Read(void *buf, uint len)
{
// Check socket status
if (GetState() != SS_CONNECTED)
return GetErrorState();
// Check for running read operation
if (m_ReadContext.m_Valid)
return CONFLICTING_OP_IN_PROGRESS;
// Fill in read_cb
m_ReadContext.m_Valid=true;
m_ReadContext.m_pBuffer=buf;
m_ReadContext.m_Length=len;
m_ReadContext.m_Completed=0;
SetOpMask(GetOpMask()|READ);
return PS_OK;
}
PS_RESULT CStreamSocket::Write(void *buf, uint len)
{
// Check status
if (GetState() != SS_CONNECTED)
return GetErrorState();
// Check running Write operation
if (m_WriteContext.m_Valid)
return CONFLICTING_OP_IN_PROGRESS;
// Fill in read_cb
m_WriteContext.m_pBuffer=buf;
m_WriteContext.m_Length=len;
m_WriteContext.m_Completed=0;
m_WriteContext.m_Valid=true;
SetOpMask(GetOpMask()|WRITE);
return PS_OK;
}
#define MakeDefaultCallback(_nm) void CStreamSocket::_nm(PS_RESULT error) \
{ NET_LOG("CStreamSocket::"#_nm"(): %s", error); }
MakeDefaultCallback(OnClose)
MakeDefaultCallback(ConnectComplete)
MakeDefaultCallback(ReadComplete)
MakeDefaultCallback(WriteComplete)
void CStreamSocket::OnWrite()
{
if (!m_WriteContext.m_Valid)
{
SetOpMask(GetOpMask() & (~WRITE));
return;
}
uint bytes=0;
PS_RESULT res=CSocketBase::Write(
((char *)m_WriteContext.m_pBuffer)+m_WriteContext.m_Completed,
m_WriteContext.m_Length-m_WriteContext.m_Completed,
&bytes);
if (res != PS_OK)
{
WriteComplete(res);
return;
}
NET_LOG("CStreamSocket::OnWrite(): %u bytes", bytes);
m_WriteContext.m_Completed+=bytes;
if (m_WriteContext.m_Completed == m_WriteContext.m_Length)
{
m_WriteContext.m_Valid=false;
WriteComplete(PS_OK);
}
}
void CStreamSocket::OnRead()
{
if (!m_ReadContext.m_Valid)
{
NET_LOG("CStreamSocket::OnRead(): No Read request in progress");
return;
}
uint bytes=0;
PS_RESULT res=CSocketBase::Read(
((u8 *)m_ReadContext.m_pBuffer)+m_ReadContext.m_Completed,
m_ReadContext.m_Length-m_ReadContext.m_Completed,
&bytes);
NET_LOG("CStreamSocket::OnRead(): %s, %u bytes read of %u", res, bytes,
m_ReadContext.m_Length-m_ReadContext.m_Completed);
if (res != PS_OK)
{
ReadComplete(res);
return;
}
m_ReadContext.m_Completed+=bytes;
if (m_ReadContext.m_Completed == m_ReadContext.m_Length)
{
m_ReadContext.m_Valid=false;
ReadComplete(PS_OK);
}
}