1
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forked from 0ad/0ad
0ad/source/renderer
Ykkrosh f4625e69af Partial Android compatibility.
Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.

This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
DecalRData.h More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
FixedFunctionModelRenderer.cpp Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
FixedFunctionModelRenderer.h Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
HWLightingModelRenderer.cpp Partial Android compatibility. 2012-02-15 13:58:58 +00:00
HWLightingModelRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
InstancingModelRenderer.cpp Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
InstancingModelRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
ModelRenderer.cpp Android fixes 2012-02-13 23:53:09 +00:00
ModelRenderer.h Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
ModelVertexRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
OverlayRenderer.cpp Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
OverlayRenderer.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ParticleRenderer.cpp Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
ParticleRenderer.h More GLES compatibility. 2012-02-12 13:20:49 +00:00
PatchRData.cpp More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
PatchRData.h More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
PlayerRenderer.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
PlayerRenderer.h Even more GLES compatibility 2012-02-13 15:06:25 +00:00
Renderer.cpp Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
Renderer.h Even more GLES compatibility 2012-02-13 15:06:25 +00:00
RenderModifiers.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
RenderModifiers.h Even more GLES compatibility 2012-02-13 15:06:25 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
ShadowMap.cpp Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
ShadowMap.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
SkyManager.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
TerrainOverlay.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
TerrainRenderer.cpp More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
TerrainRenderer.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
TransparencyRenderer.cpp More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
TransparencyRenderer.h More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
VertexArray.cpp Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
VertexArray.h Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
VertexBuffer.cpp Fix printf argument types 2011-11-13 18:31:06 +00:00
VertexBuffer.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00