1
0
forked from 0ad/0ad
0ad/source/renderer
2006-01-29 18:38:40 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
FixedFunctionModelRenderer.cpp Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
FixedFunctionModelRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
HWLightingModelRenderer.cpp Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
HWLightingModelRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
InstancingModelRenderer.cpp Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
InstancingModelRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
ModelRenderer.cpp Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
ModelRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
ModelVertexRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
PatchRData.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
PatchRData.h Some Linux compile fixes over the place. 2006-01-07 01:04:26 +00:00
PlayerRenderer.cpp Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
PlayerRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
Renderer.cpp - add CBound::Render() 2006-01-29 17:34:45 +00:00
Renderer.h - add CBound::Render() 2006-01-29 17:34:45 +00:00
RenderModifiers.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
RenderModifiers.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
RenderPathVertexShader.cpp Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
RenderPathVertexShader.h Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
ShadowMap.cpp - add CBound::Render() 2006-01-29 17:34:45 +00:00
ShadowMap.h - add CBound::Render() 2006-01-29 17:34:45 +00:00
SHCoeffs.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
SHCoeffs.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
TerrainRenderer.cpp Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
TerrainRenderer.h Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
TransparencyRenderer.cpp - Seperate ViewCamera (eye position) and CullCamera (model culling, shadow 2006-01-22 19:12:30 +00:00
TransparencyRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
VertexArray.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
VertexArray.h g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
VertexBuffer.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
VertexBuffer.h minor warning fixes: struct vs. class forward decl; size_t vs uint 2006-01-29 18:38:40 +00:00
VertexBufferManager.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
WaterManager.cpp Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
WaterManager.h Some Linux compile fixes over the place. 2006-01-07 01:04:26 +00:00