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forked from 0ad/0ad
0ad/source/renderer
2010-08-21 22:43:35 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
HWLightingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
InstancingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Change selection circles to match the player colour 2010-08-08 17:28:51 +00:00
OverlayRenderer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
PatchRData.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
PatchRData.h Add GPL header 2009-04-18 17:00:33 +00:00
PlayerRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
PlayerRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Renderer.cpp Fix #543 (Replace skybox with black background), based on patch from Jayschwa 2010-08-21 22:43:35 +00:00
Renderer.h # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
RenderModifiers.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
RenderModifiers.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderPathVertexShader.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Scene.h Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
ShadowMap.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
SkyManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TerrainOverlay.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
TerrainOverlay.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
TerrainRenderer.cpp # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
TerrainRenderer.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
TransparencyRenderer.cpp Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
TransparencyRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
VertexArray.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexArray.h Add GPL header 2009-04-18 17:00:33 +00:00
VertexBuffer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
VertexBuffer.h # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
VertexBufferManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexBufferManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
WaterManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
WaterManager.h Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00