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forked from 0ad/0ad
0ad/source/simulation2/tests
wraitii 25490bfec3 Improve JS Exception handling.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
2020-11-15 18:29:17 +00:00
..
test_CmpTemplateManager.h Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_ComponentManager.h Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_EntityMap.h Revert b56f7f39d4 as it triggers an assertion failure. 2019-01-05 22:38:00 +00:00
test_ParamNode.h Use XML files instead of hardcoded C++ code in the template manager to universally change template properties at load time. 2017-03-16 19:56:12 +00:00
test_Serializer.h Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_SerializeTemplates.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
test_Simulation2.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00