wraitii
cce7d02036
This functions is amongst the most called in JS, so it's important to make it speedy. - Bugfix: if 'originalValue' is falsy, the result was never cached. This in particular affected the minRange of archers, which is 0. It's a large optimisation on combatDemoHuge, but the effect elsewhere is less likely to be noticeable. - Don't go through the helper to get the player Entity ID, in this case it's slower. - Concat is slower than Flat() in this case according to my profiling. - Some micro-optimisation by strict equality. Differential Revision: https://code.wildfiregames.com/D5012 This was SVN commit r27696. |
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tests | ||
AttackEffects.js | ||
DamageTypes.js | ||
Formation.js | ||
FSM.js | ||
interpolation.js | ||
Math.js | ||
ModificationTemplates.js | ||
MultiKeyMap.js | ||
random.js | ||
Resources.js | ||
StatusEffects.js | ||
Technologies.js | ||
Templates.js | ||
Trade.js | ||
utility.js | ||
vector.js | ||
WeightedList.js |