1
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forked from 0ad/0ad
0ad/source/simulation2/components/CCmpMinimap.cpp
Ykkrosh 037770a2a3 Fix use of 'undefined' sound group on death.
Warn about implicit script/native type conversions.

This was SVN commit r7527.
2010-05-09 13:56:06 +00:00

178 lines
4.4 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpMinimap.h"
#include "simulation2/components/ICmpPlayerManager.h"
#include "simulation2/components/ICmpPlayer.h"
#include "simulation2/MessageTypes.h"
#include "ps/Overlay.h"
class CCmpMinimap : public ICmpMinimap
{
public:
static void ClassInit(CComponentManager& componentManager)
{
componentManager.SubscribeToMessageType(MT_PositionChanged);
componentManager.SubscribeToMessageType(MT_OwnershipChanged);
}
DEFAULT_COMPONENT_ALLOCATOR(Minimap)
bool m_Active;
bool m_UsePlayerColour;
u8 m_R, m_G, m_B;
entity_pos_t m_X, m_Z; // cache the latest position for more efficient rendering
static std::string GetSchema()
{
return
"<element name='Type'>"
"<choice>"
"<value>food</value>"
"<value>wood</value>"
"<value>stone</value>"
"<value>metal</value>"
"<value>structure</value>"
"<value>settlement</value>"
"<value>unit</value>"
"<value>support</value>"
"<value>hero</value>"
"</choice>"
"</element>"
"<optional>"
"<element name='Colour'>"
"<attribute name='r'>"
"<data type='integer'><param name='minInclusive'>0</param><param name='maxInclusive'>255</param></data>"
"</attribute>"
"<attribute name='g'>"
"<data type='integer'><param name='minInclusive'>0</param><param name='maxInclusive'>255</param></data>"
"</attribute>"
"<attribute name='b'>"
"<data type='integer'><param name='minInclusive'>0</param><param name='maxInclusive'>255</param></data>"
"</attribute>"
"</element>"
"</optional>";
}
virtual void Init(const CSimContext& context, const CParamNode& paramNode)
{
m_Active = true;
const CParamNode& colour = paramNode.GetChild("Colour");
if (colour.IsOk())
{
m_UsePlayerColour = false;
m_R = colour.GetChild("@r").ToInt();
m_G = colour.GetChild("@g").ToInt();
m_B = colour.GetChild("@b").ToInt();
}
else
{
m_UsePlayerColour = true;
// Choose a bogus colour which will get replaced once we have an owner
m_R = 255;
m_G = 0;
m_B = 255;
}
}
virtual void Deinit(const CSimContext& UNUSED(context))
{
}
virtual void Serialize(ISerializer& serialize)
{
// TODO
}
virtual void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& deserialize)
{
Init(context, paramNode);
// TODO
}
virtual void HandleMessage(const CSimContext& context, const CMessage& msg, bool UNUSED(global))
{
switch (msg.GetType())
{
case MT_PositionChanged:
{
const CMessagePositionChanged& data = static_cast<const CMessagePositionChanged&> (msg);
if (data.inWorld)
{
m_Active = true;
m_X = data.x;
m_Z = data.z;
}
else
{
m_Active = false;
}
break;
}
case MT_OwnershipChanged:
{
if (!m_UsePlayerColour)
break;
const CMessageOwnershipChanged& msgData = static_cast<const CMessageOwnershipChanged&> (msg);
// If there's no new owner (e.g. the unit is dying) then don't try updating the colour
if (msgData.to == -1)
break;
// Find the new player's colour
CmpPtr<ICmpPlayerManager> cmpPlayerManager(context, SYSTEM_ENTITY);
if (cmpPlayerManager.null())
break;
CmpPtr<ICmpPlayer> cmpPlayer(context, cmpPlayerManager->GetPlayerByID(msgData.to));
if (cmpPlayer.null())
break;
CColor colour = cmpPlayer->GetColour();
m_R = (int)(colour.r*255.0);
m_G = (int)(colour.g*255.0);
m_B = (int)(colour.b*255.0);
break;
}
}
}
virtual bool GetRenderData(u8& r, u8& g, u8& b, float& x, float& z)
{
if (!m_Active)
return false;
r = m_R;
g = m_G;
b = m_B;
x = m_X.ToFloat();
z = m_Z.ToFloat();
return true;
}
};
REGISTER_COMPONENT_TYPE(Minimap)