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forked from 0ad/0ad
0ad/binaries/data/mods/official
2006-07-20 04:48:59 +00:00
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art This was SVN commit r4148. 2006-07-20 04:48:59 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement. 2006-07-18 04:23:35 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
gui Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows). 2006-07-17 02:38:43 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r4135. 2006-07-17 20:00:41 +00:00
scripts Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml. 2006-07-19 05:25:57 +00:00
shaders Added water murkiness parameters to shaders. 2006-06-22 21:11:56 +00:00
technologies Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml. 2006-07-19 05:25:57 +00:00
temp This was SVN commit r3661. 2006-03-18 05:49:56 +00:00