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forked from 0ad/0ad
0ad/binaries/data/mods/official
2006-09-28 20:29:35 +00:00
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art This was SVN commit r4413. 2006-09-28 00:39:36 +00:00
audio updated mono ogg assets 2006-07-27 12:53:56 +00:00
entities Due to the requested actor changes regarding actors floating on water becoming a reality, I am now able to delete the temporary entites I created for the purpose. Thanks Philip and Jan and the programmer team. 2006-09-28 20:29:35 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
gui # cleanup JS 2006-09-21 11:30:40 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r4416. 2006-09-28 00:47:42 +00:00
scripts XML/JS fixes to movement and terrain conformance. 2006-09-16 20:11:42 +00:00
shaders # Integrated Actor Viewer and Actor Editor tools 2006-09-22 17:43:00 +00:00
technologies Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes. 2006-07-23 17:26:37 +00:00
temp This was SVN commit r4414. 2006-09-28 00:46:37 +00:00