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janwas 34186dd017 refactor file interface. requires workspace update
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio

This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
binaries This was SVN commit r9549. 2011-05-25 05:45:49 +00:00
build Fix some format string errors 2011-05-18 19:10:36 +00:00
docs Remove obsolete CppDoc files 2010-07-29 20:43:24 +00:00
source refactor file interface. requires workspace update 2011-05-25 10:39:13 +00:00
.gitattributes Splitting Internal with Public 2008-09-18 04:38:42 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
LICENSE.txt Add a very basic readme file, to give links and some context. Fix a typo in LICENSE.txt. 2010-03-24 21:10:10 +00:00
OpenLogsFolder.bat Clean up some SVN properties. 2010-03-26 11:30:49 +00:00
README.txt Add a very basic readme file, to give links and some context. Fix a typo in LICENSE.txt. 2010-03-24 21:10:10 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://wildfiregames.com/0ad/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac: http://trac.wildfiregames.com/

On Windows: If the game crashes, it should generate 'crashlog' files that will
help us debug the problem. Run OpenLogsFolder.bat to find the files
("%appdata%\0ad\logs\"), and attach crashlog.txt and crashlog.dmp to the bug
report.

On Linux / OS X: If the game detects an error, it should generate crashlog.txt
in ~/.config/0ad/logs/ . If it doesn't, it should at least print some
information on stdout. Attach crashlog.txt or the other information to the
bug report. It might also help to run the game in gdb and copy the output of
the "bt full" command, if possible.