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0ad/source/graphics/LightEnv.h

48 lines
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C++
Executable File

///////////////////////////////////////////////////////////////////////////////
//
// Name: LightEnv.h
// Author: Rich Cross
// Contact: rich@wildfiregames.com
//
// Description: class describing current lighting environment -
// at the minute, this is only sunlight and ambient light
// parameters; will be extended to handle dynamic lights at some
// later date
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __LIGHTENV_H
#define __LIGHTENV_H
#include "Color.h"
#include "Vector3D.h"
///////////////////////////////////////////////////////////////////////////////
// CLightEnv: description of a lighting environment - contains all the
// necessary parameters for representation of the lighting within a scenario
class CLightEnv
{
public:
RGBColor m_SunColor;
float m_Elevation;
float m_Rotation;
RGBColor m_TerrainAmbientColor;
RGBColor m_UnitsAmbientColor;
// get sun direction from a rotation and elevation; defined such that:
// 0 rotation = (0,0,1)
// PI/2 rotation = (-1,0,0)
// 0 elevation = (0,0,0)
// PI/2 elevation = (0,-1,0)
void GetSunDirection(CVector3D& lightdir) const {
lightdir.Y=-float(sin(m_Elevation));
float scale=1+lightdir.Y;
lightdir.X=scale*float(sin(m_Rotation));
lightdir.Z=scale*float(cos(m_Rotation));
lightdir.Normalize();
}
};
#endif