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0ad/source/simulation2/components/ICmpOwnership.h

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C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPOWNERSHIP
#define INCLUDED_ICMPOWNERSHIP
#include "simulation2/system/Interface.h"
#include "simulation2/helpers/Player.h"
/**
* Player ownership.
* Owner values are either a player ID (if >= 0), or unassigned (INVALID_PLAYER).
* Sends message OwnershipChanged after it changes.
*/
class ICmpOwnership : public IComponent
{
public:
virtual player_id_t GetOwner() = 0;
virtual void SetOwner(player_id_t playerID) = 0;
// Operates identically to SetOwner() but does not send a message.
virtual void SetOwnerQuiet(player_id_t playerID) = 0;
DECLARE_INTERFACE_TYPE(Ownership)
};
#endif // INCLUDED_ICMPOWNERSHIP