.. |
collada
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Forbids using more than 64 bones for GPU skinning.
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2021-12-13 19:22:27 +00:00 |
graphics
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Moves scissor test management to DeviceCommandContext.
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2022-02-01 17:58:21 +00:00 |
gui
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Moves scissor test management to DeviceCommandContext.
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2022-02-01 17:58:21 +00:00 |
i18n
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Split ScriptRequest in its own header.
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2021-05-03 16:07:26 +00:00 |
lib
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Removes possibility to link lowlevel library dynamically.
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2022-01-31 06:53:30 +00:00 |
lobby
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Adds std namespace to shared_ptr usages in network and engine.
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2021-05-22 19:28:40 +00:00 |
maths
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Renames sgn function to Sign to fit the naming of other MathUtil functions.
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2022-01-30 20:51:01 +00:00 |
mocks
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
network
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
pch
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Include CStrInternStatic where necessary only.
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2021-05-18 11:09:54 +00:00 |
ps
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Fix bug where 'archive' XMB files could end up being written to the user mod
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2022-01-30 12:50:43 +00:00 |
renderer
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Fixes missed assignment to currentTech in ParticleRenderer added in 5adbe4f1a3 .
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2022-02-04 16:27:35 +00:00 |
rlinterface
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Split off JSON-related function from ScriptInterface, clean up headers.
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2021-05-14 10:18:03 +00:00 |
scriptinterface
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Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
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2022-01-30 13:33:34 +00:00 |
simulation2
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Allow giving different weights to different templates when pushing.
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2022-01-30 14:22:27 +00:00 |
soundmanager
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Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
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2021-10-11 12:39:01 +00:00 |
third_party
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Optimization for include resolving in PreprocessorWrapper.
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2021-01-20 23:05:15 +00:00 |
tools
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
main.cpp
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Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
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2022-01-13 14:30:23 +00:00 |
test_setup.cpp
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Implement a global task manager using a pool of worker threads
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2021-06-03 14:48:38 +00:00 |