1
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forked from 0ad/0ad
0ad/source
2022-02-04 16:27:35 +00:00
..
collada Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
graphics Moves scissor test management to DeviceCommandContext. 2022-02-01 17:58:21 +00:00
gui Moves scissor test management to DeviceCommandContext. 2022-02-01 17:58:21 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Removes possibility to link lowlevel library dynamically. 2022-01-31 06:53:30 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Renames sgn function to Sign to fit the naming of other MathUtil functions. 2022-01-30 20:51:01 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Fix bug where 'archive' XMB files could end up being written to the user mod 2022-01-30 12:50:43 +00:00
renderer Fixes missed assignment to currentTech in ParticleRenderer added in 5adbe4f1a3. 2022-02-04 16:27:35 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Run the AI in the same Compartment as the simulation. Let the AI access Sim data. 2022-01-30 13:33:34 +00:00
simulation2 Allow giving different weights to different templates when pushing. 2022-01-30 14:22:27 +00:00
soundmanager Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
main.cpp Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz 2022-01-13 14:30:23 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00