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forked from 0ad/0ad
0ad/source/renderer
2022-01-03 12:16:16 +00:00
..
backend Ignores sampler settings for multisample GL textures. 2021-12-30 17:31:16 +00:00
scripting Adds render debug modes. 2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DebugRenderer.cpp Removes gui_solid material shader usages from scene rendering. 2021-05-27 20:13:47 +00:00
DebugRenderer.h Removes glColor* calls from scene rendering, colors are set explicitly by uniforms. 2021-04-27 19:35:36 +00:00
DecalRData.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
DecalRData.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
HWLightingModelRenderer.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
HWLightingModelRenderer.h Removes CPU lighting after no FFP 2021-01-13 21:03:55 +00:00
InstancingModelRenderer.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
MikktspaceWrap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ModelRenderer.cpp Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d. 2022-01-03 10:49:12 +00:00
ModelRenderer.h Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Removes Handle from ShaderProgram to use more high-level objects. 2021-12-29 07:07:08 +00:00
OverlayRenderer.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ParticleRenderer.cpp Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator. 2021-12-21 22:03:31 +00:00
ParticleRenderer.h Removes ShaderProgramPtr argument from DebugRenderer methods. 2021-04-27 19:23:37 +00:00
PatchRData.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
PatchRData.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
PostprocManager.cpp Removes binding native GLuint textures from public ShaderProgram API. 2021-12-30 16:37:51 +00:00
PostprocManager.h Removes binding native GLuint textures from public ShaderProgram API. 2021-12-30 16:37:51 +00:00
Renderer.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
Renderer.h Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
RenderingOptions.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
RenderingOptions.h Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
RenderModifiers.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
RenderModifiers.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
Scene.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
Scene.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
ShadowMap.cpp Removes binding native GLuint textures from public ShaderProgram API. 2021-12-30 16:37:51 +00:00
ShadowMap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
SilhouetteRenderer.cpp Removes gui_solid material shader usages from scene rendering. 2021-05-27 20:13:47 +00:00
SilhouetteRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
SkyManager.cpp Removes binding native GLuint textures from public ShaderProgram API. 2021-12-30 16:37:51 +00:00
SkyManager.h Removes binding native GLuint textures from public ShaderProgram API. 2021-12-30 16:37:51 +00:00
TerrainOverlay.cpp Removes binding native GLuint textures from public ShaderProgram API. 2021-12-30 16:37:51 +00:00
TerrainOverlay.h Moves shadow map and terrain overlay to GL texture class continuing 57ba7c4a1c. 2021-12-26 09:48:48 +00:00
TerrainRenderer.cpp Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d. 2022-01-03 10:49:12 +00:00
TerrainRenderer.h Removes binding native GLuint textures from public ShaderProgram API. 2021-12-30 16:37:51 +00:00
TexturedLineRData.cpp Removes Handle from ShaderProgram to use more high-level objects. 2021-12-29 07:07:08 +00:00
TexturedLineRData.h Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
TimeManager.cpp Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
TimeManager.h Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
VertexArray.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
VertexArray.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexBuffer.cpp Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator. 2021-12-21 22:03:31 +00:00
VertexBuffer.h Removes unused ogl/ogl_tex includes. 2021-12-27 10:11:26 +00:00
VertexBufferManager.cpp Changes CVertexBufferManager container from std::list to std::vector. 2021-02-08 22:37:44 +00:00
VertexBufferManager.h Changes CVertexBufferManager container from std::list to std::vector. 2021-02-08 22:37:44 +00:00
WaterManager.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
WaterManager.h Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c. 2021-12-27 08:14:47 +00:00