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forked from 0ad/0ad
0ad/build
historic_bruno e4d7586cdd Sets default compiler for OS X build to clang, using hack that should be replaced if we upgrade premake.
Fixes linking error in ICU build from build-osx-libs.sh (it was setting
the C++ compiler to clang, which is the C compiler, so it wouldn't
automatically link to the c++ lib). Now build-osx-libs.sh and the game
should use clang and whichever c++ lib is the default

This was SVN commit r15725.
2014-09-09 23:56:39 +00:00
..
android Update Android support 2013-11-02 23:05:38 +00:00
autobuild2 Autobuilder startup service binary 2009-01-01 22:48:05 +00:00
bin Updated cxxtestgen.exe for cxxtest4.4 (created as described in #2450). 2014-08-27 12:39:04 +00:00
coverage Code coverage measurement support (with lcov) 2009-11-16 21:23:43 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
premake Sets default compiler for OS X build to clang, using hack that should be replaced if we upgrade premake. 2014-09-09 23:56:39 +00:00
resources Add mod selection mod. 2014-08-25 16:02:54 +00:00
svn_revision Clean up of the last commit. 2014-07-01 16:15:03 +00:00
workspaces Removes bundled ENet source. NOTE: system libenet (1.3) is now required on *nix, see BuildInstructions for updates. This change requires running update-workspaces. Fixes #1568. 2014-06-28 05:48:51 +00:00