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forked from 0ad/0ad
0ad/source/simulation2/components
sanderd17 60fb5ed1c3 - Fix garisson and formation aura types
- Implement tech mods for UnitMotion speeds, Fixes #1958, based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test

This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
..
tests Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
CCmpAIManager.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpCommandQueue.cpp Fixes multiplayer crash when host disconnects while clients are still loading. 2013-03-25 05:01:36 +00:00
CCmpDecay.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpFootprint.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpMinimap.cpp Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00
CCmpMotionBall.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpObstructionManager.cpp As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager. 2013-09-15 14:03:53 +00:00
CCmpOverlayRenderer.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp Moves particle interpolation to its own simulation component. 2013-02-22 23:20:59 +00:00
CCmpPathfinder_Common.h Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
CCmpPathfinder_Tile.cpp Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpPathfinder.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpPosition.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpProjectileManager.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpRallyPointRenderer.cpp Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo. 2013-10-16 17:58:12 +00:00
CCmpRangeManager.cpp Optimise fixed multiplies on MSVC x86 2013-09-20 20:17:54 +00:00
CCmpSelectable.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpSoundManager.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpTemplateManager.cpp Let corpses cast shadows again. Refs #1771. 2013-10-05 16:22:46 +00:00
CCmpTerrain.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpTerritoryInfluence.cpp Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
CCmpTerritoryManager.cpp Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp - Fix garisson and formation aura types 2013-10-30 16:12:53 +00:00
CCmpVision.cpp Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
CCmpVisualActor.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpWaterManager.cpp Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743. 2013-08-18 09:27:11 +00:00
ICmpAIInterface.cpp AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
ICmpAIInterface.h AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
ICmpAIManager.cpp add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development 2013-09-10 14:17:04 +00:00
ICmpAIManager.h Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
ICmpCommandQueue.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpObstruction.h Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h Fix some Clang warnings about unused private members 2013-10-19 00:53:58 +00:00
ICmpOverlayRenderer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpOwnership.h Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp Moves particle interpolation to its own simulation component. 2013-02-22 23:20:59 +00:00
ICmpParticleManager.h Moves particle interpolation to its own simulation component. 2013-02-22 23:20:59 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpPlayer.cpp Remove some unused component setters 2012-04-21 13:12:36 +00:00
ICmpPlayer.h Remove some unused component setters 2012-04-21 13:12:36 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte. 2013-03-23 17:59:54 +00:00
ICmpPosition.h Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
ICmpProjectileManager.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo. 2013-10-16 17:58:12 +00:00
ICmpRallyPointRenderer.h Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo. 2013-10-16 17:58:12 +00:00
ICmpRangeManager.cpp Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960. 2013-08-03 19:20:20 +00:00
ICmpRangeManager.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
ICmpSelectable.cpp Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
ICmpSelectable.h Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365. 2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpTechnologyTemplateManager.cpp AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
ICmpTechnologyTemplateManager.h AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
ICmpTemplateManager.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h Disable XML validation when loading templates for AI, to save startup time 2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039 2013-07-17 05:42:16 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Fix #1833: animals spin around needlessly while roaming. 2013-09-30 23:52:22 +00:00
ICmpUnitMotion.h Fix #1833: animals spin around needlessly while roaming. 2013-09-30 23:52:22 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
ICmpValueModificationManager.h Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
ICmpVision.cpp Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVision.h Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVisual.cpp Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
ICmpVisual.h Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00