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CinemaPath.cpp
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Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
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2017-04-14 23:20:49 +00:00 |
CinemaPath.h
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Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
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2017-04-14 23:20:49 +00:00 |
Geometry.cpp
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Avoid overflow in UnitMotion.
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2020-11-09 13:25:50 +00:00 |
Geometry.h
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Implements correct distance to edges for the building snapping feature.
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2020-08-17 20:13:18 +00:00 |
Grid.h
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Use templates to replace explicit serialization helpers.
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2020-12-19 09:10:37 +00:00 |
HierarchicalPathfinder.cpp
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Replaces UNICODE characters in the code by consistent ASCII characters.
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2021-01-15 10:07:36 +00:00 |
HierarchicalPathfinder.h
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
LongPathfinder.cpp
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Adds std namespace to shared_ptr usages in scriptinterface and simulation.
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2021-05-22 19:30:18 +00:00 |
LongPathfinder.h
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Adds std namespace to shared_ptr usages in scriptinterface and simulation.
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2021-05-22 19:30:18 +00:00 |
Los.h
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Decouple LOS resolution from terrain resolution
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2021-03-02 16:44:40 +00:00 |
MapEdgeTiles.h
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Unify the magic number indicating the number of impassable tiles at the map edge redundant in the Pathfinder, RangeManager and MapGenerator.
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2019-07-12 16:38:51 +00:00 |
Pathfinding.cpp
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ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
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2021-04-11 09:23:10 +00:00 |
Pathfinding.h
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
PathGoal.cpp
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Consider that the point could be inside the goal area in some PathGoal functions
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2018-01-16 02:15:04 +00:00 |
PathGoal.h
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Consider that the point could be inside the goal area in some PathGoal functions
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2018-01-16 02:15:04 +00:00 |
Player.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
Position.h
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
PriorityQueue.h
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
Rasterize.cpp
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
Rasterize.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
Render.cpp
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Fix some warnings.
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2021-05-02 15:45:40 +00:00 |
Render.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
Selection.cpp
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Remove some unnecessary string copy related to substr.
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2022-12-04 19:56:12 +00:00 |
Selection.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
SimulationCommand.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
Spatial.h
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Use templates to replace explicit serialization helpers.
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2020-12-19 09:10:37 +00:00 |
VertexPathfinder.cpp
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Make pathfinder debug rendering thread-safe.
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2021-05-17 09:38:24 +00:00 |
VertexPathfinder.h
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Remove executable bit on some source files.
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2021-09-12 18:41:51 +00:00 |