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forked from 0ad/0ad
0ad/source/maths
pyrolink 483917fbc8 Quaternion subtraction.
This was SVN commit r3197.
2005-12-06 06:49:55 +00:00
..
scripting Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
Bound.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
Bound.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
MathUtil.cpp newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
MathUtil.h Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
Matrix3D.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
Matrix3D.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Plane.cpp MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Plane.h MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Quaternion.cpp Quaternion subtraction. 2005-12-06 06:49:55 +00:00
Quaternion.h Quaternion subtraction. 2005-12-06 06:49:55 +00:00
Vector3D.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Vector3D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Vector4D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00