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forked from 0ad/0ad
0ad/source/renderer
Yves 4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
..
scripting Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Reduce memory allocations in the renderer 2013-09-29 14:48:11 +00:00
DecalRData.h Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562. 2012-09-28 18:20:36 +00:00
HWLightingModelRenderer.cpp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
MikktspaceWrap.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ModelRenderer.cpp Fix non-SSE x86 builds 2013-10-03 18:22:10 +00:00
ModelRenderer.h GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
ModelVertexRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
OverlayRenderer.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
ParticleRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
ParticleRenderer.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
PatchRData.cpp Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES). 2013-11-12 01:24:04 +00:00
PatchRData.h Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
PostprocManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
PostprocManager.h Postproc manager 2012-10-15 10:34:23 +00:00
Renderer.cpp Fix water rendering (transparent objects now appear correctly when underwater/in reflections) 2013-12-30 15:52:42 +00:00
Renderer.h Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898) 2013-11-28 00:57:39 +00:00
RenderModifiers.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
RenderModifiers.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
ShadowMap.cpp Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898) 2013-11-28 00:57:39 +00:00
ShadowMap.h Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
SkyManager.cpp First pass at fixing GLES build - more to come 2013-11-12 01:17:16 +00:00
SkyManager.h Fixes build warning and cleans up a few things 2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp Ticket 1612: Fixed overlay z-fighting in GLSL mode 2012-08-21 16:28:06 +00:00
TerrainOverlay.h Add support for texture-based terrain overlays. 2012-04-24 16:46:32 +00:00
TerrainRenderer.cpp Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES) 2013-11-12 01:25:32 +00:00
TerrainRenderer.h fixes #1572 and fixes #932 2012-10-31 18:42:17 +00:00
TexturedLineRData.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
TexturedLineRData.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
VertexArray.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexArray.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.cpp Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933 2013-05-23 23:16:36 +00:00
VertexBuffer.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
WaterManager.cpp Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES) 2013-11-12 01:25:32 +00:00
WaterManager.h Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743. 2013-08-18 09:27:11 +00:00