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forked from 0ad/0ad
0ad/source/graphics/MaterialManager.cpp
2012-02-13 14:02:14 +00:00

115 lines
2.7 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "lib/ogl.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
#include "MaterialManager.h"
static bool ParseUsage(CStr temp)
{
temp = temp.LowerCase().Trim(PS_TRIM_BOTH);
if(temp == "blend" ||
temp == "true" ||
temp == "yes" ||
temp.ToInt() > 0)
return true;
return false;
}
CMaterialManager::CMaterialManager()
{
}
CMaterialManager::~CMaterialManager()
{
std::map<VfsPath, CMaterial*>::iterator iter;
for(iter = m_Materials.begin(); iter != m_Materials.end(); iter++)
delete (*iter).second;
m_Materials.clear();
}
CMaterial& CMaterialManager::LoadMaterial(const VfsPath& pathname)
{
if(pathname.empty())
return NullMaterial;
std::map<VfsPath, CMaterial*>::iterator iter = m_Materials.find(pathname);
if(iter != m_Materials.end())
{
if((*iter).second)
return *(*iter).second;
}
CXeromyces xeroFile;
if(xeroFile.Load(g_VFS, pathname) != PSRETURN_OK)
return NullMaterial;
#define EL(x) int el_##x = xeroFile.GetElementID(#x)
#define AT(x) int at_##x = xeroFile.GetAttributeID(#x)
EL(texture);
EL(alpha);
AT(usage);
#undef AT
#undef EL
CMaterial *material = NULL;
try
{
XMBElement root = xeroFile.GetRoot();
XMBElementList childNodes = root.GetChildNodes();
material = new CMaterial();
for(int i = 0; i < childNodes.Count; i++)
{
XMBElement node = childNodes.Item(i);
int token = node.GetNodeName();
XMBAttributeList attrs = node.GetAttributes();
CStr temp;
if(token == el_texture)
{
CStr value(node.GetText());
material->SetTexture(value);
}
else if(token == el_alpha)
{
temp = CStr(attrs.GetNamedItem(at_usage));
// Determine whether the alpha is used for basic transparency or player color
if (temp == "playercolor")
material->SetUsePlayerColor(true);
else if (temp == "objectcolor")
material->SetUseTextureColor(true);
else
material->SetUsesAlpha(ParseUsage(temp));
}
}
m_Materials[pathname] = material;
}
catch(...)
{
SAFE_DELETE(material);
throw;
}
return *material;
}