wraitii
ab5616b4c4
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper around a JSCompartment, not a JSContext, thus we ought to store private data for the compartment and not the context. This is a mass rename of CxPrivate to CmptPrivate to match that before the actual changes. Part of the SM52 migration, stage: SM45 compatible Patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3089 This was SVN commit r24177.
52 lines
2.3 KiB
C++
52 lines
2.3 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSINTERFACE_GAMEVIEW
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#define INCLUDED_JSINTERFACE_GAMEVIEW
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#include "maths/FixedVector3D.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/system/Entity.h"
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#define DECLARE_BOOLEAN_SCRIPT_SETTING(NAME) \
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bool Get##NAME##Enabled(ScriptInterface::CmptPrivate* pCmptPrivate); \
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void Set##NAME##Enabled(ScriptInterface::CmptPrivate* pCmptPrivate, bool Enabled);
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namespace JSI_GameView
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{
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void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
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void RegisterScriptFunctions_Settings(const ScriptInterface& scriptInterface);
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DECLARE_BOOLEAN_SCRIPT_SETTING(Culling);
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DECLARE_BOOLEAN_SCRIPT_SETTING(LockCullCamera);
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DECLARE_BOOLEAN_SCRIPT_SETTING(ConstrainCamera);
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JS::Value GetCameraPivot(ScriptInterface::CmptPrivate* pCmptPrivate);
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void CameraMoveTo(ScriptInterface::CmptPrivate* pCmptPrivate, entity_pos_t x, entity_pos_t z);
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void SetCameraTarget(ScriptInterface::CmptPrivate* pCmptPrivate, float x, float y, float z);
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void SetCameraData(ScriptInterface::CmptPrivate* pCmptPrivate, entity_pos_t x, entity_pos_t y, entity_pos_t z, entity_pos_t rotx, entity_pos_t roty, entity_pos_t zoom);
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void CameraFollow(ScriptInterface::CmptPrivate* pCmptPrivate, entity_id_t entityid);
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void CameraFollowFPS(ScriptInterface::CmptPrivate* pCmptPrivate, entity_id_t entityid);
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entity_id_t GetFollowedEntity(ScriptInterface::CmptPrivate* pCmptPrivate);
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CFixedVector3D GetTerrainAtScreenPoint(ScriptInterface::CmptPrivate* pCmptPrivate, int x, int y);
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}
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#undef DECLARE_BOOLEAN_SCRIPT_SETTING
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#endif // INCLUDED_JSINTERFACE_GAMEVIEW
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