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forked from 0ad/0ad
0ad/source/ps/Future.h
wraitii a333c8f355 Use Future::CancelOrWait in pathfinder Deinit
If the pathfinding tasks are running, they might reference now-deleted
variables. CancelOrWait prevents this.
Remove `Future::Cancel()` altogether as that was its only use and the
functions seems dangerous.

Introduced with 0ebc08b13c

Patch by: phosit
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D4831
This was SVN commit r27310.
2022-12-28 11:34:04 +00:00

289 lines
7.8 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FUTURE
#define INCLUDED_FUTURE
#include "ps/FutureForward.h"
#include <atomic>
#include <condition_variable>
#include <functional>
#include <mutex>
#include <optional>
#include <type_traits>
template<typename ResultType>
class PackagedTask;
namespace FutureSharedStateDetail
{
enum class Status
{
PENDING,
STARTED,
DONE,
CANCELED
};
template<typename T>
using ResultHolder = std::conditional_t<std::is_void_v<T>, std::nullopt_t, std::optional<T>>;
/**
* The shared state between futures and packaged state.
* Holds all relevant data.
*/
template<typename ResultType>
class SharedState : public ResultHolder<ResultType>
{
static constexpr bool VoidResult = std::is_same_v<ResultType, void>;
public:
SharedState(std::function<ResultType()>&& func) :
ResultHolder<ResultType>{std::nullopt},
m_Func(std::move(func))
{}
~SharedState()
{
// For safety, wait on started task completion, but not on pending ones (auto-cancelled).
if (!Cancel())
{
Wait();
Cancel();
}
}
SharedState(const SharedState&) = delete;
SharedState(SharedState&&) = delete;
bool IsDoneOrCanceled() const
{
return m_Status == Status::DONE || m_Status == Status::CANCELED;
}
void Wait()
{
// Fast path: we're already done.
if (IsDoneOrCanceled())
return;
// Slow path: we aren't done when we run the above check. Lock and wait until we are.
std::unique_lock<std::mutex> lock(m_Mutex);
m_ConditionVariable.wait(lock, [this]() -> bool { return IsDoneOrCanceled(); });
}
/**
* If the task is pending, cancel it: the status becomes CANCELED and if the task was completed, the result is destroyed.
* @return true if the task was indeed cancelled, false otherwise (the task is running or already done).
*/
bool Cancel()
{
Status expected = Status::PENDING;
bool cancelled = m_Status.compare_exchange_strong(expected, Status::CANCELED);
// If we're done, invalidate, if we're pending, atomically cancel, otherwise fail.
if (cancelled || m_Status == Status::DONE)
{
if (m_Status == Status::DONE)
m_Status = Status::CANCELED;
if constexpr (!VoidResult)
this->reset();
m_ConditionVariable.notify_all();
return cancelled;
}
return false;
}
/**
* Move the result away from the shared state, mark the future invalid.
*/
template<typename _ResultType = ResultType>
std::enable_if_t<!std::is_same_v<_ResultType, void>, ResultType> GetResult()
{
// The caller must ensure that this is only called if we have a result.
ENSURE(this->has_value());
m_Status = Status::CANCELED;
ResultType ret = std::move(**this);
this->reset();
return ret;
}
std::atomic<Status> m_Status = Status::PENDING;
std::mutex m_Mutex;
std::condition_variable m_ConditionVariable;
std::function<ResultType()> m_Func;
};
} // namespace FutureSharedStateDetail
/**
* Corresponds to std::future.
* Unlike std::future, Future can request the cancellation of the task that would produce the result.
* This makes it more similar to Java's CancellableTask or C#'s Task.
* The name Future was kept over Task so it would be more familiar to C++ users,
* but this all should be revised once Concurrency TS wraps up.
*
* Future is _not_ thread-safe. Call it from a single thread or ensure synchronization externally.
*
* The destructor is never blocking. The promise may still be running on destruction.
* TODO:
* - Handle exceptions.
*/
template<typename ResultType>
class Future
{
template<typename T>
friend class PackagedTask;
static constexpr bool VoidResult = std::is_same_v<ResultType, void>;
using Status = FutureSharedStateDetail::Status;
using SharedState = FutureSharedStateDetail::SharedState<ResultType>;
public:
Future() = default;
Future(const Future& o) = delete;
Future(Future&&) = default;
Future& operator=(Future&&) = default;
~Future() = default;
/**
* Make the future wait for the result of @a func.
*/
template<typename T>
PackagedTask<ResultType> Wrap(T&& func);
/**
* Move the result out of the future, and invalidate the future.
* If the future is not complete, calls Wait().
* If the future is canceled, asserts.
*/
template<typename SfinaeType = ResultType>
std::enable_if_t<!std::is_same_v<SfinaeType, void>, ResultType> Get()
{
ENSURE(!!m_SharedState);
Wait();
if constexpr (VoidResult)
return;
else
{
ENSURE(m_SharedState->m_Status != Status::CANCELED);
// This mark the state invalid - can't call Get again.
return m_SharedState->GetResult();
}
}
/**
* @return true if the shared state is valid and has a result (i.e. Get can be called).
*/
bool IsReady() const
{
return !!m_SharedState && m_SharedState->m_Status == Status::DONE;
}
/**
* @return true if the future has a shared state and it's not been invalidated, ie. pending, started or done.
*/
bool Valid() const
{
return !!m_SharedState && m_SharedState->m_Status != Status::CANCELED;
}
void Wait()
{
if (Valid())
m_SharedState->Wait();
}
/**
* Cancels the task, waiting if the task is currently started.
* Use this function over Cancel() if you need to ensure determinism (i.e. in the simulation).
* @see Cancel.
*/
void CancelOrWait()
{
if (!Valid())
return;
if (!m_SharedState->Cancel())
m_SharedState->Wait();
m_SharedState.reset();
}
protected:
std::shared_ptr<SharedState> m_SharedState;
};
/**
* Corresponds somewhat to std::packaged_task.
* Like packaged_task, this holds a function acting as a promise.
* This type is mostly just the shared state and the call operator,
* handling the promise & continuation logic.
*/
template<typename ResultType>
class PackagedTask
{
static constexpr bool VoidResult = std::is_same_v<ResultType, void>;
public:
PackagedTask() = delete;
PackagedTask(std::shared_ptr<typename Future<ResultType>::SharedState> ss) : m_SharedState(std::move(ss)) {}
void operator()()
{
typename Future<ResultType>::Status expected = Future<ResultType>::Status::PENDING;
if (!m_SharedState->m_Status.compare_exchange_strong(expected, Future<ResultType>::Status::STARTED))
return;
if constexpr (VoidResult)
m_SharedState->m_Func();
else
m_SharedState->emplace(m_SharedState->m_Func());
// Because we might have threads waiting on us, we need to make sure that they either:
// - don't wait on our condition variable
// - receive the notification when we're done.
// This requires locking the mutex (@see Wait).
{
std::lock_guard<std::mutex> lock(m_SharedState->m_Mutex);
m_SharedState->m_Status = Future<ResultType>::Status::DONE;
}
m_SharedState->m_ConditionVariable.notify_all();
// We no longer need the shared state, drop it immediately.
m_SharedState.reset();
}
void Cancel()
{
m_SharedState->Cancel();
m_SharedState.reset();
}
protected:
std::shared_ptr<typename Future<ResultType>::SharedState> m_SharedState;
};
template<typename ResultType>
template<typename T>
PackagedTask<ResultType> Future<ResultType>::Wrap(T&& func)
{
static_assert(std::is_convertible_v<std::invoke_result_t<T>, ResultType>, "The return type of the wrapped function cannot be converted to the type of the Future.");
m_SharedState = std::make_shared<SharedState>(std::move(func));
return PackagedTask<ResultType>(m_SharedState);
}
#endif // INCLUDED_FUTURE