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forked from 0ad/0ad
0ad/source/simulation2/components
Ykkrosh 53744640ec Fix non-PCH builds
This was SVN commit r7409.
2010-03-28 18:21:48 +00:00
..
tests # OS X build fixes. 2010-03-20 16:26:25 +00:00
CCmpCommandQueue.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CCmpFootprint.cpp Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
CCmpMotionBall.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
CCmpObstruction.cpp Move Position.h to a better location. 2010-03-17 23:13:21 +00:00
CCmpObstructionManager.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
CCmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
CCmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
CCmpPosition.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CCmpProjectileManager.cpp # Basic projectile attacks in new simulation system 2010-03-07 21:38:39 +00:00
CCmpSelectable.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
CCmpTemplateManager.cpp Add the Obstruction component to entity previews, to support collision detection for building placement 2010-03-17 23:02:40 +00:00
CCmpTerrain.cpp Move Position.h to a better location. 2010-03-17 23:13:21 +00:00
CCmpTest.cpp Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
CCmpUnitMotion.cpp # Support resource gathering in new simulation system 2010-02-12 22:46:53 +00:00
CCmpVisualActor.cpp Support scripted modulation of actor colours 2010-03-17 22:56:49 +00:00
ICmpCommandQueue.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpCommandQueue.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpFootprint.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpFootprint.h Move Position.h to a better location. 2010-03-17 23:13:21 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpObstruction.h Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpObstructionManager.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpObstructionManager.h Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpOwnership.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Fix non-PCH builds 2010-03-28 18:21:48 +00:00
ICmpPlayer.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPlayer.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPlayerManager.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPlayerManager.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPosition.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpPosition.h Move Position.h to a better location. 2010-03-17 23:13:21 +00:00
ICmpProjectileManager.cpp # Basic projectile attacks in new simulation system 2010-03-07 21:38:39 +00:00
ICmpProjectileManager.h # Basic projectile attacks in new simulation system 2010-03-07 21:38:39 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTemplateManager.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpTemplateManager.h # Construct buildings from foundations. 2010-03-12 21:41:40 +00:00
ICmpTerrain.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTerrain.h Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00
ICmpUnitMotion.h # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVisual.cpp Support scripted modulation of actor colours 2010-03-17 22:56:49 +00:00
ICmpVisual.h Support scripted modulation of actor colours 2010-03-17 22:56:49 +00:00