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forked from 0ad/0ad
0ad/source/simulation2
Angen f0f0d6eed7 Allow selectable component to overwrite shape of displayed selection from footprint
Removing strict binding of selection to footprint by adding optional
choice similar in footprint. If present, that one will be used, else it
will fallback to footprint size.
Allowing to use any selection shape without affecting gameplay, because
foorprint is used for projectile hit detection.

Differential revision: https://code.wildfiregames.com/D2844
Reviewed by: wraitii
This was SVN commit r23900.
2020-07-26 18:26:20 +00:00
..
components Allow selectable component to overwrite shape of displayed selection from footprint 2020-07-26 18:26:20 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fix building on GCC 10, fixes #5709, #5756. 2020-06-30 10:24:00 +00:00
scripting Improve the warning message for FromJSValue<CColor> when trying to convert a non-object to CColor. 2020-06-01 16:09:28 +00:00
serialization RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
system Rework ScriptInterface EnumeratePropertyNames to support non-enumerable properties. 2020-06-14 09:49:32 +00:00
tests RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Use victory conditions json's in Atlas 2020-07-18 17:39:59 +00:00
Simulation2.h Use victory conditions json's in Atlas 2020-07-18 17:39:59 +00:00
TypeList.h Add a C++ interface for CCmpAttack. 2020-04-21 21:44:05 +00:00