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forked from 0ad/0ad
0ad/source/graphics/Material.cpp
2012-02-13 14:02:14 +00:00

85 lines
1.8 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Material.h"
#include "lib/ogl.h"
#include "ps/Game.h"
#include "ps/Overlay.h" // for CColor
CMaterial NullMaterial;
static SMaterialColor BrokenColor(0.3f, 0.3f, 0.3f, 1.0f);
CMaterial::CMaterial() :
m_Alpha(false),
m_PlayerID(INVALID_PLAYER),
m_TextureColor(BrokenColor),
m_UsePlayerColor(false),
m_UseTextureColor(false)
{
}
SMaterialColor CMaterial::GetObjectColor()
{
if (m_UseTextureColor)
return m_TextureColor;
return GetPlayerColor();
}
SMaterialColor CMaterial::GetPlayerColor()
{
if (m_PlayerID == -1)
return BrokenColor;
CColor c(g_Game->GetPlayerColour(m_PlayerID));
return SMaterialColor(c.r, c.g, c.b, c.a);
}
void CMaterial::SetPlayerID(player_id_t id)
{
m_PlayerID = id;
}
void CMaterial::SetUsePlayerColor(bool use)
{
m_UsePlayerColor = use;
}
void CMaterial::SetUseTextureColor(bool use)
{
m_UseTextureColor = use;
}
void CMaterial::SetTextureColor(const CColor& colour)
{
m_TextureColor = SMaterialColor(colour.r, colour.g, colour.b, colour.a);
}
void CMaterial::SetTexture(const CStr& texture)
{
m_Texture = texture;
}
void CMaterial::SetUsesAlpha(bool flag)
{
m_Alpha = flag;
}