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forked from 0ad/0ad
0ad/source/ps/ConfigDB.h
wraitii 66fbc23f2c De-singletonify CConfigDB, make hooks RAII.
CConfigDB is no longer a singleton, and its members are no longer
static.
This makes it possible to have several instances of it, useful for
testing of if we ever want to have different config profiles.

Also updates hooks to delete themselves on destruction, to fit a more
natural RAII pattern. Long-lived objects must take care to destroy hooks
before ConfigDB is reset.

Differential Revision: https://code.wildfiregames.com/D3866
This was SVN commit r25326.
2021-04-27 07:45:40 +00:00

245 lines
7.7 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
CConfigDB - Load, access and store configuration variables
TDD : http://www.wildfiregames.com/forum/index.php?showtopic=1125
OVERVIEW:
JavaScript: Check this documentation: http://trac.wildfiregames.com/wiki/Exposed_ConfigDB_Functions
*/
#ifndef INCLUDED_CONFIGDB
#define INCLUDED_CONFIGDB
#include "lib/file/vfs/vfs_path.h"
#include "ps/CStr.h"
#include <array>
#include <map>
#include <memory>
#include <mutex>
#include <vector>
/**
* Namespace priorities:
* - Command line args override everything
* - User supersedes HWDetect (let the user try crashing his system).
* - HWDetect supersedes mods & default -> mods can mod hwdetect itself.
* - SYSTEM is used for local.cfg and is basically for setting custom defaults.
*/
enum EConfigNamespace
{
CFG_DEFAULT,
CFG_MOD,
CFG_SYSTEM,
CFG_HWDETECT,
CFG_USER,
CFG_COMMAND,
CFG_LAST
};
using CConfigValueSet = std::vector<CStr>;
// Opaque data type so that callers that hook into ConfigDB can delete their hooks.
// Would be defined in CConfigDB but then it couldn't be forward-declared, which is rather annoying.
// Actually defined below - requires access to CConfigDB.
class CConfigDBHook;
#define g_ConfigDB (*CConfigDB::Instance())
class CConfigDB
{
friend CConfigDBHook;
public:
CConfigDB();
~CConfigDB();
CConfigDB(const CConfigDB&) = delete;
CConfigDB(CConfigDB&&) = delete;
static void Initialise();
static void Shutdown();
static bool IsInitialised();
static CConfigDB* Instance();
/**
* Attempt to retrieve the value of a config variable with the given name;
* will search CFG_COMMAND first, and then all namespaces from the specified
* namespace down.
*/
void GetValue(EConfigNamespace ns, const CStr& name, bool& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, int& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, u32& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, float& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, double& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, std::string& value);
/**
* Returns true if changed with respect to last write on file
*/
bool HasChanges(EConfigNamespace ns) const;
void SetChanges(EConfigNamespace ns, bool value);
/**
* Attempt to retrieve a vector of values corresponding to the given setting;
* will search CFG_COMMAND first, and then all namespaces from the specified
* namespace down.
*/
void GetValues(EConfigNamespace ns, const CStr& name, CConfigValueSet& values) const;
/**
* Returns the namespace that the value returned by GetValues was defined in,
* or CFG_LAST if it wasn't defined at all.
*/
EConfigNamespace GetValueNamespace(EConfigNamespace ns, const CStr& name) const;
/**
* Retrieve a map of values corresponding to settings whose names begin
* with the given prefix;
* will search all namespaces from default up to the specified namespace.
*/
std::map<CStr, CConfigValueSet> GetValuesWithPrefix(EConfigNamespace ns, const CStr& prefix) const;
/**
* Save a config value in the specified namespace. If the config variable
* existed the value is replaced.
*/
void SetValueString(EConfigNamespace ns, const CStr& name, const CStr& value);
void SetValueBool(EConfigNamespace ns, const CStr& name, const bool value);
void SetValueList(EConfigNamespace ns, const CStr& name, std::vector<CStr> values);
/**
* Remove a config value in the specified namespace.
*/
void RemoveValue(EConfigNamespace ns, const CStr& name);
/**
* Set the path to the config file used to populate the specified namespace
* Note that this function does not actually load the config file. Use
* the Reload() method if you want to read the config file at the same time.
*
* 'path': The path to the config file.
*/
void SetConfigFile(EConfigNamespace ns, const VfsPath& path);
/**
* Reload the config file associated with the specified config namespace
* (the last config file path set with SetConfigFile)
*
* Returns:
* true: if the reload succeeded,
* false: if the reload failed
*/
bool Reload(EConfigNamespace);
/**
* Write the current state of the specified config namespace to the file
* specified by 'path'
*
* Returns:
* true: if the config namespace was successfully written to the file
* false: if an error occurred
*/
bool WriteFile(EConfigNamespace ns, const VfsPath& path) const;
/**
* Write the current state of the specified config namespace to the file
* it was originally loaded from.
*
* Returns:
* true: if the config namespace was successfully written to the file
* false: if an error occurred
*/
bool WriteFile(EConfigNamespace ns) const;
/**
* Write a config value to the file specified by 'path'
*
* Returns:
* true: if the config value was successfully saved and written to the file
* false: if an error occurred
*/
bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value, const VfsPath& path);
bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value);
/**
* Register a simple lambda that will be called anytime the value changes in any namespace
* This is simple on purpose, the hook is responsible for checking if it should do something.
* When RegisterHookAndCall is called, the hook is immediately triggered.
* NB: CConfigDBHook will auto-unregister the hook when destroyed,
* so you can use it to tie the lifetime of the hook to your object.
* The hook will be deleted alongside ConfigDB anyways.
*/
[[nodiscard]] CConfigDBHook RegisterHookAndCall(const CStr& name, std::function<void()> hook);
void UnregisterHook(CConfigDBHook&& hook);
void UnregisterHook(std::unique_ptr<CConfigDBHook> hook);
private:
std::array<std::map<CStr, CConfigValueSet>, CFG_LAST> m_Map;
std::multimap<CStr, std::function<void()>> m_Hooks;
std::array<VfsPath, CFG_LAST> m_ConfigFile;
std::array<bool, CFG_LAST> m_HasChanges;
mutable std::recursive_mutex m_Mutex;
};
class CConfigDBHook
{
friend class CConfigDB;
public:
CConfigDBHook() = delete;
CConfigDBHook(const CConfigDBHook&) = delete;
// Point the moved-from hook to end, which is checked for in UnregisterHook,
// to avoid a double-erase error.
CConfigDBHook(CConfigDBHook&& h) : m_ConfigDB(h.m_ConfigDB)
{
m_Ptr = std::move(h.m_Ptr);
h.m_Ptr = m_ConfigDB.m_Hooks.end();
}
// Unregisters the hook. Must be called before the original ConfigDB gets deleted.
~CConfigDBHook()
{
m_ConfigDB.UnregisterHook(std::move(*this));
}
private:
CConfigDBHook(CConfigDB& cdb, std::multimap<CStr, std::function<void()>>::iterator p)
: m_ConfigDB(cdb), m_Ptr(p)
{};
std::multimap<CStr, std::function<void()>>::iterator m_Ptr;
CConfigDB& m_ConfigDB;
};
// stores the value of the given key into <destination>. this quasi-template
// convenience wrapper on top of GetValue simplifies user code
#define CFG_GET_VAL(name, destination)\
g_ConfigDB.GetValue(CFG_USER, name, destination)
#endif // INCLUDED_CONFIGDB