vladislavbelov
2f8c7cf575
Tested By: Stan Differential Revision: https://code.wildfiregames.com/D3281 This was SVN commit r24653.
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MAPIO
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#define INCLUDED_MAPIO
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/os_path.h"
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#include "lib/status.h"
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// Opens the given texture file and stores it in a one-dimensional u16 vector.
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Status LoadHeightmapImageVfs(const VfsPath& filepath, std::vector<u16>& heightmap);
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Status LoadHeightmapImageOs(const OsPath& filepath, std::vector<u16>& heightmap);
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class CMapIO
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{
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public:
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// Current file version given to saved maps.
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enum { FILE_VERSION = 7 };
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// Supported file read version - file with version less than this will be rejected.
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enum { FILE_READ_VERSION = 7 };
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#pragma pack(push, 1)
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// Description of a tile for I/O purposes.
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struct STileDesc
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{
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// Index into the texture array of first texture on tile.
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u16 m_Tex1Index;
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// Index into the texture array of second texture; (0xFFFF) if none.
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u16 m_Tex2Index;
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u32 m_Priority;
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};
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#pragma pack(pop)
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};
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#endif
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