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forked from 0ad/0ad
0ad/source/simulation2/components
Ykkrosh 60a9e63c71 # Improved unit animation in new simulation system
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting

This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
..
tests Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00
CCmpCommandQueue.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CCmpFootprint.cpp Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
CCmpMotionBall.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
CCmpObstruction.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
CCmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
CCmpPathfinder.cpp Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00
CCmpPosition.cpp # Improved unit animation in new simulation system 2010-02-10 19:28:46 +00:00
CCmpSelectable.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
CCmpTemplateManager.cpp Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
CCmpTerrain.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CCmpTest.cpp Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
CCmpUnitMotion.cpp # Improved unit animation in new simulation system 2010-02-10 19:28:46 +00:00
CCmpVisualActor.cpp Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00
ICmpCommandQueue.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpCommandQueue.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpFootprint.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpFootprint.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpObstruction.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpOwnership.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpPathfinder.h Min/max range support in pathfinder 2010-02-06 20:58:48 +00:00
ICmpPlayer.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPlayer.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPlayerManager.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPlayerManager.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPosition.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpPosition.h # Improved unit animation in new simulation system 2010-02-10 19:28:46 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTemplateManager.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpTemplateManager.h Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
ICmpTerrain.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTerrain.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00
ICmpUnitMotion.h # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVisual.cpp # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00
ICmpVisual.h # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00