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janwas 4132549c2c 64-bit fixes (the parts of lib/ in use at work are now fully operational in 64-bit mode)
- x86_x64.cpp: fix: test ARCH_AMD64 instead of ARCH_IA32 because both
are defined on x64
- manifest.cpp: fix processor architecture
- wdbg_heap.cpp: only enable on ia32
- winit, wstartup: take (lack of) name mangling into account

compiler.h: add STRINGIZE and DECORATED_NAME for use by winit
dir_watch: fix: smart pointers were never actually released due to a
remaining reference

This was SVN commit r6375.
2008-09-16 17:46:45 +00:00
..
collada Added automatic "root" prop-point to meshes from the Collada converter. 2008-09-09 22:30:14 +00:00
dcdt/se Fixed one set of annoying DCDT warnings 2008-07-18 23:49:51 +00:00
graphics Added automatic "root" prop-point to meshes from the Collada converter. 2008-09-09 22:30:14 +00:00
gui replace most BIT macros with a Bit() template for better 64-bit safety 2008-09-06 21:15:53 +00:00
i18n Use GCC's std::tr1::unordered_* classes instead of the now-deprecated __gnu_cxx::hash_* when possible 2008-07-19 00:20:54 +00:00
lib 64-bit fixes (the parts of lib/ in use at work are now fully operational in 64-bit mode) 2008-09-16 17:46:45 +00:00
maths dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace). 2008-07-13 21:22:03 +00:00
network Some fixes for OS X: 2008-08-11 04:18:10 +00:00
pch pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
ps now load files from "public" mod unless onlyPublicFiles is on cmdline (see http://www.wildfiregames.com/forum/index.php?s=&showtopic=11983) 2008-09-06 21:12:36 +00:00
renderer Fixed some strict aliasing warnings 2008-07-19 00:36:42 +00:00
scripting replace most BIT macros with a Bit() template for better 64-bit safety 2008-09-06 21:15:53 +00:00
simulation Increase turn length to 300ms to work better with lag. 2008-08-08 05:57:10 +00:00
sound fix error handling - ensure SoundGroup doesn't crash when sound loading fails (previously it was only handling the case where loading failed due to sound being disabled) 2008-07-23 05:39:54 +00:00
tools Cleaned up and incorporated appropriate headers so it compiles 2008-08-11 09:57:42 +00:00
main.cpp more dehydra. disabled lockfree module (not in use). 2008-07-17 17:00:00 +00:00
test_setup.cpp premake: detect processor architecture from script 2008-06-30 17:34:18 +00:00