1
0
forked from 0ad/0ad
0ad/source/graphics
pyrolink 684dbbe9ba #Preliminary end game conditions; cinematic and trigger fixes
Cinematic editor is less clumsy.  Forward and backward buttons now move
the camera to the next and previous nodes.

This was SVN commit r5000.
2007-04-27 03:05:26 +00:00
..
scripting # Tidied up some code. 2007-01-08 01:56:46 +00:00
tests (wasn't committed last time. contains changes related to dir_crete) 2007-04-24 21:49:26 +00:00
Camera.cpp Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water. 2006-09-10 20:38:39 +00:00
Camera.h #Bugfix: Shadows appeared to be rendered one frame too late 2006-09-14 20:06:21 +00:00
CinemaTrack.cpp #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00
CinemaTrack.h #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00
ColladaManager.cpp Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML. 2007-03-16 23:32:10 +00:00
ColladaManager.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
Color_asm.asm # big refactoring in CPU-specific code, fix for dual core vs. HT detection 2007-04-25 18:19:35 +00:00
Color.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
Color.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
DefaultEmitter.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
DefaultEmitter.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Frustum.cpp # Fixes to the line segment frustum test. 2006-08-25 19:31:01 +00:00
Frustum.h # Aura and territory rendering 2006-08-25 06:04:33 +00:00
GameView.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
GameView.h # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
HFTracer.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
HFTracer.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
LightEnv.cpp Mac OS X Compat 2006-08-19 20:24:49 +00:00
LightEnv.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
MapIO.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
MapReader.cpp # big refactoring in CPU-specific code, fix for dual core vs. HT detection 2007-04-25 18:19:35 +00:00
MapReader.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
MapWriter.cpp #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00
MapWriter.h #Trigger framework, terrain flattening on building placement 2006-11-24 19:45:04 +00:00
Material.cpp Changed player colour for actors to dark gray for Michael. 2006-11-07 02:48:27 +00:00
Material.h # housekeeping 2006-07-20 14:37:58 +00:00
MaterialManager.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
MaterialManager.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
MeshManager.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
MeshManager.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
MiniPatch.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
MiniPatch.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Model.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
Model.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
ModelDef.cpp # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
ModelDef.h # Added support for automatically loading 3d models in the COLLADA format. 2006-12-20 03:22:24 +00:00
ObjectBase.cpp # Updated unit animation code. 2007-02-10 03:09:52 +00:00
ObjectBase.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
ObjectEntry.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
ObjectEntry.h Removed some header files from header files. 2007-01-13 22:44:42 +00:00
ObjectManager.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
ObjectManager.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
ParticleEmitter.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ParticleEmitter.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ParticleEngine.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ParticleEngine.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
Patch.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Patch.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
RenderableObject.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
SColor.h Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
SkeletonAnim.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
SkeletonAnimDef.cpp # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
SkeletonAnimDef.h # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
SkeletonAnimManager.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
SkeletonAnimManager.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
Sprite.cpp # Updates to the entity bar display system by Andrew. 2006-07-16 19:32:48 +00:00
Sprite.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Terrain.cpp # big refactoring in CPU-specific code, fix for dual core vs. HT detection 2007-04-25 18:19:35 +00:00
Terrain.h # big refactoring in CPU-specific code, fix for dual core vs. HT detection 2007-04-25 18:19:35 +00:00
TerrainProperties.cpp # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
TerrainProperties.h # Fixes for GCC 2006-11-29 23:37:10 +00:00
Texture.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
TextureEntry.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
TextureEntry.h # housekeeping 2006-07-20 14:37:58 +00:00
TextureManager.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
TextureManager.h Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units. 2007-02-04 14:56:38 +00:00
Unit.cpp # Updated unit animation code. 2007-02-10 03:09:52 +00:00
Unit.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
UnitAnimation.cpp # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
UnitAnimation.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
UnitManager.cpp # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
UnitManager.h # Tidied up some code. 2007-01-08 01:56:46 +00:00