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forked from 0ad/0ad
0ad/binaries/data/mods/official/entities
2005-04-16 17:33:29 +00:00
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gaia Created entities for oak trees and berry bushes. 2005-04-16 15:13:57 +00:00
other Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
structures Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
units Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark. 2005-04-16 17:33:29 +00:00
template_corpse.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_entity_script.js Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark. 2005-04-16 17:33:29 +00:00
template_entity.xml Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00