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forked from 0ad/0ad
0ad/source/simulation/FormationManager.h
Ykkrosh f5f1d47aed Fix some GCC -Wextra warnings
This was SVN commit r7043.
2009-07-27 18:32:59 +00:00

64 lines
1.9 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
//This keeps track of all the formations exisisting in the game.
#ifndef INCLUDED_FORMATIONMANAGER
#define INCLUDED_FORMATIONMANAGER
#include "ps/Singleton.h"
#include "scripting/DOMEvent.h"
#define g_FormationManager CFormationManager::GetSingleton()
class CEntity;
class CStr;
class CFormation;
class CVector2D;
class CEntityFormation;
struct CEntityList;
class CFormationManager : public Singleton<CFormationManager>
{
#define FormIterator std::vector<CEntityFormation*>::iterator
public:
CFormationManager() {}
~CFormationManager();
void CreateFormation( CEntityList& entities, CStrW& name );
//entity is any unit in the formation
void DestroyFormation( size_t form );
inline bool IsValidFormation( size_t index )
{
return (index < m_formations.size());
}
bool AddUnit( CEntity* entity, size_t& form );
CEntityList AddUnitList( CEntityList& entities, size_t form );
//Returns false if the formation is destroyed
bool RemoveUnit( CEntity* entity );
bool RemoveUnitList( CEntityList& entities );
CEntityFormation* GetFormation(size_t form);
void UpdateIndexes( size_t update );
private:
std::vector<CEntityFormation*> m_formations;
};
#endif // INCLUDED_FORMATIONMANAGER