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backend
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Merges UID from different Vulkan device objects and unifies single type descriptor set creation.
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2023-10-09 18:34:50 +00:00 |
scripting
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
AlphaMapCalculator.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
AlphaMapCalculator.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
BlendShapes.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
DebugRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
DebugRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
DecalRData.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
DecalRData.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
HWLightingModelRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
HWLightingModelRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
InstancingModelRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
InstancingModelRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MikktspaceWrap.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MikktspaceWrap.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ModelRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ModelRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ModelVertexRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
OverlayRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
OverlayRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ParticleRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ParticleRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
PatchRData.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
PatchRData.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
PostprocManager.cpp
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Avoids creating a post-processing blur texture with zero size.
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2023-09-04 18:08:00 +00:00 |
PostprocManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Renderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Renderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
RenderingOptions.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
RenderingOptions.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
RenderModifiers.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
RenderModifiers.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Scene.cpp
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Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
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2023-09-21 19:00:28 +00:00 |
Scene.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SceneRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SceneRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShadowMap.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShadowMap.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SilhouetteRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SilhouetteRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SkyManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SkyManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerrainOverlay.cpp
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
TerrainOverlay.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerrainRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerrainRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TexturedLineRData.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TexturedLineRData.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TimeManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TimeManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
VertexArray.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
VertexArray.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
VertexBuffer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
VertexBuffer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
VertexBufferManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
VertexBufferManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
WaterManager.cpp
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
WaterManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |