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forked from 0ad/0ad
0ad/source/simulation2
2013-11-26 15:12:16 +00:00
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components Summon planes back from the emptyness 2013-11-26 15:12:16 +00:00
docs Updates example component documentation 2013-02-26 19:58:51 +00:00
helpers It might be better to issue a LOGWARNING when Spatial queries are too large. Opening the crash window seems a bit too much for something that can be recovered from. 2013-09-24 21:50:46 +00:00
scripting Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
serialization Adds DynamicArena allocator that grows by fixed chunk size, fixes #2142. 2013-09-30 01:22:44 +00:00
system Ticket #2127 - Performance and style improvements in scriptinterface. 2013-09-16 19:10:06 +00:00
tests Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
MessageTypes.h Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Simulation2.cpp Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo. 2013-10-16 17:58:12 +00:00
Simulation2.h Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo. 2013-10-16 17:58:12 +00:00
TypeList.h Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00