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tests
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
CCmpAIManager.cpp
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Increase the AI's js runtime size to 32 MB for the time being.
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2012-09-02 01:50:16 +00:00 |
CCmpCommandQueue.cpp
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# Add GPU performance profiling support.
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2011-11-09 13:09:01 +00:00 |
CCmpDecay.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
CCmpFootprint.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
CCmpMinimap.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
CCmpMotionBall.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
CCmpObstruction.cpp
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Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
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2012-08-09 19:06:01 +00:00 |
CCmpObstructionManager.cpp
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
CCmpOverlayRenderer.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
CCmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
CCmpPathfinder_Common.h
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
CCmpPathfinder_Tile.cpp
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
CCmpPathfinder_Vertex.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
CCmpPathfinder.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
CCmpPosition.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
CCmpProjectileManager.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
CCmpRallyPointRenderer.cpp
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Queued orders for rally points. Fixes #1053 and #1211.
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2012-05-24 18:25:31 +00:00 |
CCmpRangeManager.cpp
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Implements Vision/Range tech modification
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2012-09-24 22:27:32 +00:00 |
CCmpSelectable.cpp
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Fixes missing Atlas selection rings for decorative actors
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2012-09-28 19:16:32 +00:00 |
CCmpSoundManager.cpp
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Sound system patch by stwf:
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2012-08-31 19:08:41 +00:00 |
CCmpTemplateManager.cpp
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Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
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2012-08-20 01:38:39 +00:00 |
CCmpTerrain.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
CCmpTerritoryInfluence.cpp
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Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
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2012-05-01 22:44:27 +00:00 |
CCmpTerritoryManager.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
CCmpTest.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpUnitMotion.cpp
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Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
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2012-09-04 03:57:22 +00:00 |
CCmpVision.cpp
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Implements Vision/Range tech modification
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2012-09-24 22:27:32 +00:00 |
CCmpVisualActor.cpp
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
CCmpWaterManager.cpp
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Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
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2012-11-05 12:14:04 +00:00 |
ICmpAIInterface.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpAIInterface.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpAIManager.cpp
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Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360
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2012-07-29 23:04:22 +00:00 |
ICmpAIManager.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpFootprint.cpp
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Support new SpiderMonkey API.
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2010-11-16 23:00:52 +00:00 |
ICmpFootprint.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
ICmpGuiInterface.cpp
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
ICmpGuiInterface.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
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2012-08-09 19:06:01 +00:00 |
ICmpObstruction.h
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Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
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2012-08-09 19:06:01 +00:00 |
ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
ICmpObstructionManager.h
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Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
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2012-08-09 19:06:01 +00:00 |
ICmpOverlayRenderer.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
ICmpOverlayRenderer.h
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Use path types and conversions more consistently.
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2011-03-21 22:59:00 +00:00 |
ICmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
ICmpOwnership.h
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
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Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
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2011-08-06 08:11:05 +00:00 |
ICmpPlayer.cpp
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
ICmpPlayer.h
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPosition.cpp
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
ICmpPosition.h
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
ICmpProjectileManager.cpp
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
ICmpProjectileManager.h
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
ICmpRallyPointRenderer.cpp
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Queued orders for rally points. Fixes #1053 and #1211.
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2012-05-24 18:25:31 +00:00 |
ICmpRallyPointRenderer.h
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Queued orders for rally points. Fixes #1053 and #1211.
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2012-05-24 18:25:31 +00:00 |
ICmpRangeManager.cpp
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Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334.
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2012-06-08 04:41:39 +00:00 |
ICmpRangeManager.h
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Fix test failure.
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2012-06-08 19:17:31 +00:00 |
ICmpSelectable.cpp
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
ICmpSelectable.h
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Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
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2012-07-30 21:06:54 +00:00 |
ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpTechnologyManager.cpp
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This was SVN commit r11712.
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2012-05-01 22:52:24 +00:00 |
ICmpTechnologyManager.h
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...
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2012-05-01 23:01:40 +00:00 |
ICmpTemplateManager.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpTemplateManager.h
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Disable XML validation when loading templates for AI, to save startup time
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2011-02-20 20:45:39 +00:00 |
ICmpTerrain.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpTerrain.h
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTerritoryInfluence.h
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
ICmpTerritoryManager.cpp
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
ICmpTerritoryManager.h
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
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2012-08-31 08:20:36 +00:00 |
ICmpUnitMotion.h
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Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
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2012-08-31 08:20:36 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpVision.cpp
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVision.h
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVisual.cpp
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Preserve player colours and animations when serializing models
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2011-10-29 15:30:46 +00:00 |
ICmpVisual.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
ICmpWaterManager.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpWaterManager.h
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |