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Matei 77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
..
data # Various gameplay updates. 2006-06-10 03:05:16 +00:00
logs removing a pesky (local?) log that causes my SVN to error 2006-03-16 06:56:10 +00:00
system Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout. 2006-06-03 05:08:32 +00:00