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forked from 0ad/0ad
0ad/source/simulation/EntityHandles.cpp

189 lines
3.7 KiB
C++

#include "precompiled.h"
#include "EntityHandles.h"
#include "EntityManager.h"
#include "Entity.h"
#include "ps/CStr.h"
#include "network/Serialization.h"
CHandle::CHandle()
{
m_entity = NULL;
m_refcount = 0;
}
HEntity::HEntity( u16 index )
{
m_handle = index;
AddRef();
}
HEntity::HEntity( const HEntity& copy )
{
m_handle = copy.m_handle;
AddRef();
}
HEntity::HEntity()
{
m_handle = INVALID_HANDLE;
}
HEntity::~HEntity()
{
if( CEntityManager::IsExtant() )
DecRef();
}
void HEntity::operator=( const HEntity& copy )
{
DecRef();
m_handle = copy.m_handle;
AddRef();
}
bool HEntity::operator ==( const HEntity& test ) const
{
return( m_handle == test.m_handle );
}
bool HEntity::IsValid() const
{
if( m_handle == INVALID_HANDLE )
return( false );
debug_assert( g_EntityManager.m_entities[m_handle].m_refcount );
//return( !g_EntityManager.m_entities[m_handle].m_entity->entf_get(ENTF_DESTROYED) );
return( true );
}
bool HEntity::IsAlive() const
{
return( IsValid() && !g_EntityManager.m_entities[m_handle].m_entity->entf_get(ENTF_DESTROYED) );
}
void HEntity::AddRef()
{
if( m_handle != INVALID_HANDLE )
{
debug_assert( m_handle < MAX_HANDLES );
g_EntityManager.m_entities[m_handle].m_refcount++;
g_EntityManager.m_refd[m_handle] = true;
}
}
void HEntity::DecRef()
{
if( m_handle != INVALID_HANDLE )
{
if( --g_EntityManager.m_entities[m_handle].m_refcount == 0 )
{
g_EntityManager.m_refd[m_handle] = false;
g_EntityManager.Destroy( m_handle );
}
}
}
CEntity* HEntity::operator->() const
{
debug_assert( m_handle != INVALID_HANDLE );
debug_assert( g_EntityManager.m_entities[m_handle].m_refcount );
return( g_EntityManager.m_entities[m_handle].m_entity );
}
HEntity::operator CEntity*() const
{
if( m_handle == INVALID_HANDLE )
return( NULL );
debug_assert( g_EntityManager.m_entities[m_handle].m_refcount );
return( g_EntityManager.m_entities[m_handle].m_entity );
}
CEntity& HEntity::operator*() const
{
debug_assert( m_handle != INVALID_HANDLE );
debug_assert( g_EntityManager.m_entities[m_handle].m_refcount );
return( *g_EntityManager.m_entities[m_handle].m_entity );
}
uint HEntity::GetSerializedLength() const
{
return 2;
}
u8 *HEntity::Serialize(u8* buffer) const
{
Serialize_int_2(buffer, m_handle);
return buffer;
}
const u8* HEntity::Deserialize(const u8* buffer, const u8* UNUSED(end))
{
Deserialize_int_2(buffer, m_handle);
// We can't let AddRef debug_assert just because someone sent us bogus data
if (m_handle < MAX_HANDLES && m_handle != INVALID_HANDLE)
AddRef();
return buffer;
}
HEntity::operator CStr() const
{
char buf[16];
sprintf(buf, "Entity#%04x", m_handle);
return CStr(buf);
}
uint CEntityList::GetSerializedLength() const
{
return (uint)(2*size());
}
u8 *CEntityList::Serialize(u8 *buffer) const
{
for (size_t i=0;i<(size()-1);i++)
Serialize_int_2(buffer, at(i).m_handle);
Serialize_int_2(buffer, back().m_handle | HANDLE_SENTINEL_BIT);
return buffer;
}
const u8 *CEntityList::Deserialize(const u8* buffer, const u8* UNUSED(end))
{
u16 n=0, handle;
while (!(n & HANDLE_SENTINEL_BIT))
{
Deserialize_int_2(buffer, n);
handle = n & ~HANDLE_SENTINEL_BIT;
// We have to validate the data, or the HEntity constructor will debug_assert
// on us.
// FIXME 4096 shouldn't be hard-coded
// FIXME We should also check that the entity actually exists
if (handle < 4096 && handle != INVALID_HANDLE)
push_back(HEntity(handle));
}
return buffer;
}
CEntityList::operator CStr() const
{
if (size() == 0)
{
return CStr("Entities {}");
}
else if (size() == 1)
{
return front().operator CStr();
}
else
{
CStr buf="{ ";
buf += front().operator CStr();
for (const_iterator it=begin();it != end();++it)
{
buf += ", ";
buf += it->operator CStr();
}
buf += " }";
return buf;
}
}