1
0
forked from 0ad/0ad
0ad/source/graphics/Overlay.h
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

36 lines
1.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GRAPHICS_OVERLAY
#define INCLUDED_GRAPHICS_OVERLAY
#include "ps/Overlay.h" // CColor (TODO: that file has nothing to do with overlays, it should be renamed)
/**
* Line-based overlay. Exists in world-space, but gets rendered on top
* of all other objects. Designed for selection circles.
*/
struct SOverlayLine
{
CColor m_Color;
std::vector<float> m_Coords; // (x, y, z) vertex coordinate triples; shape is not automatically closed
};
// TODO: OverlaySprite, OverlayText
#endif // INCLUDED_GRAPHICS_OVERLAY