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forked from 0ad/0ad
0ad/source/ps/Font.cpp
janwas 8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00

93 lines
2.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Font.h"
#include "ps/ConfigDB.h"
#include "lib/res/graphics/unifont.h"
#include "ps/CLogger.h"
#define LOG_CATEGORY L"graphics"
#include <map>
#include <string>
const wchar_t* DefaultFont = L"verdana16";
CFont::CFont(const wchar_t* name)
{
// TODO perhaps: cache the resultant filename (or Handle) for each
// font name; but it's nice to allow run-time alteration of the fonts
std::string fontFilename;
CStrW fontName = L"font."; fontName += name;
// See if the config value can be loaded
CConfigValue* fontFilenameVar = g_ConfigDB.GetValue(CFG_USER, fontName);
if (fontFilenameVar && fontFilenameVar->GetString(fontFilename))
{
h = unifont_load(CStrW(fontFilename));
}
else
{
// Not found in the config file -- try it as a simple filename
h = unifont_load(name);
// Found it
if (h > 0)
return;
// Not found as a font -- give up and use the default.
LOG_ONCE(CLogger::Error, LOG_CATEGORY, L"Failed to find font '%ls'", name);
h = unifont_load(DefaultFont);
// Assume this worked
}
}
CFont::~CFont()
{
unifont_unload(h);
}
void CFont::Bind()
{
unifont_bind(h);
}
int CFont::GetLineSpacing()
{
return unifont_linespacing(h);
}
int CFont::GetHeight()
{
return unifont_height(h);
}
int CFont::GetCharacterWidth(wchar_t c)
{
return unifont_character_width(h, c);
}
void CFont::CalculateStringSize(const CStrW& string, int& width, int& height)
{
unifont_stringsize(h, (const wchar_t*)string, width, height);
}