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forked from 0ad/0ad
0ad/source/ps/Overlay.h
Ykkrosh f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00

229 lines
5.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Overlay.h
--Overview--
Class representing 2D screen overlays; includes functionality for overlay
position, color, texture and borders.
*/
#ifndef INCLUDED_OVERLAY
#define INCLUDED_OVERLAY
#include "graphics/SColor.h"
class CStr8;
struct CColor
{
CColor() : r(-1.f), g(-1.f), b(-1.f), a(1.f) {}
CColor(float cr,float cg,float cb,float ca) : r(cr), g(cg), b(cb), a(ca) {}
bool ParseString(const CStr8& Value, float DefaultAlpha);
bool operator == (const CColor &color) const;
bool operator != (const CColor &color) const
{
return !(*this==color);
}
// For passing to glColor[34]fv:
const float* FloatArray() const { return &r; }
// For passing to CRenderer:
SColor4ub AsSColor4ub() const
{
return SColor4ub((int)(r*255.0), (int)(g*255.0), (int)(b*255.0), (int)(a*255.0));
}
float r, g, b, a;
};
class CPos;
class CSize;
/**
* Rectangle class used for screen rectangles. It's very similar to the MS
* CRect, but with FLOATS because it's meant to be used with OpenGL which
* takes float values.
*
* Changed to floats 2004-08-31 /GL
*/
class CRect
{
public:
CRect();
CRect(const CPos &pos);
CRect(const CSize &size);
CRect(const CPos &upperleft, const CPos &bottomright);
CRect(const CPos &pos, const CSize &size);
CRect(const float l, const float t, const float r, const float b);
// Operators
void operator = (const CRect& a);
bool operator == (const CRect& a) const;
bool operator != (const CRect& a) const;
CRect operator - (void) const;
CRect operator + (void) const;
CRect operator + (const CRect& a) const;
CRect operator + (const CPos& a) const;
CRect operator + (const CSize& a) const;
CRect operator - (const CRect& a) const;
CRect operator - (const CPos& a) const;
CRect operator - (const CSize& a) const;
void operator += (const CRect& a);
void operator += (const CPos& a);
void operator += (const CSize& a);
void operator -= (const CRect& a);
void operator -= (const CPos& a);
void operator -= (const CSize& a);
/**
* @return Width of Rectangle
*/
float GetWidth() const;
/**
* @return Height of Rectangle
*/
float GetHeight() const;
/**
* Get Size
*/
CSize GetSize() const;
/**
* Get Position equivalent to top/left corner
*/
CPos TopLeft() const;
/**
* Get Position equivalent to bottom/right corner
*/
CPos BottomRight() const;
/**
* Get Position equivalent to the center of the rectangle
*/
CPos CenterPoint() const;
/**
* Evalutates if point is within the rectangle
* @param point CPos representing point
* @return true if inside.
*/
bool PointInside(const CPos &point) const;
CRect Scale(float x, float y) const;
/**
* Returning CPos representing each corner.
*/
public:
/**
* Dimensions
*/
float left, top, right, bottom;
};
/**
* Made to represent screen positions and delta values.
* @see CRect
* @see CSize
*/
class CPos
{
public:
CPos();
CPos(const CSize &pos);
CPos(const float &_x, const float &_y);
// Operators
void operator = (const CPos& a);
bool operator == (const CPos& a) const;
bool operator != (const CPos& a) const;
CPos operator - (void) const;
CPos operator + (void) const;
CPos operator + (const CPos& a) const;
CPos operator + (const CSize& a) const;
CPos operator - (const CPos& a) const;
CPos operator - (const CSize& a) const;
void operator += (const CPos& a);
void operator += (const CSize& a);
void operator -= (const CPos& a);
void operator -= (const CSize& a);
public:
/**
* Position
*/
float x, y;
};
/**
* Made to represent a screen size, should in philosophy
* be made of unsigned ints, but for the sake of compatibility
* with CRect and CPos it's not.
* @see CRect
* @see CPos
*/
class CSize
{
public:
CSize();
CSize(const CRect &rect);
CSize(const CPos &pos);
CSize(const float &_cx, const float &_cy);
// Operators
void operator = (const CSize& a);
bool operator == (const CSize& a) const;
bool operator != (const CSize& a) const;
CSize operator - (void) const;
CSize operator + (void) const;
CSize operator + (const CSize& a) const;
CSize operator - (const CSize& a) const;
CSize operator / (const float &a) const;
CSize operator * (const float &a) const;
void operator += (const CSize& a);
void operator -= (const CSize& a);
void operator /= (const float& a);
void operator *= (const float& a);
public:
/**
* Size
*/
float cx, cy;
};
#endif