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0ad/source/ps/Parser.h

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C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Customizeable Text Parser
--Overview--
CParserValue Data! (an int, real, string etc), basically an argument
CParserTaskType Syntax description for a line (ex. "variable=value")
CParserLine Parse _one_ line
CParser Include all syntax (CParserTaskTypes)
The whole CParser* class group is used to read in config files and
give instruction on how that should be made. The CParserTaskType
declares what in a line is arguments, of course different CParserTaskTypes
will exist, and it's up to the system to figure out which one acquired.
--More Info--
http://www.wildfiregames.com/forum/index.php?showtopic=134
*/
#ifndef INCLUDED_PARSER
#define INCLUDED_PARSER
#include "Pyrogenesis.h"
#if MSC_VERSION
#pragma warning(disable:4786)
#endif
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include <vector>
#include <string>
#include <map>
#include <deque>
#include <cmath>
#include "CStr.h"
//-------------------------------------------------
// Types
//-------------------------------------------------
enum _ParserValueType
{
typeIdent,
typeValue,
typeRest,
typeAddArg,
typeNull
};
//-------------------------------------------------
// Declarations
//-------------------------------------------------
class CParserValue;
class CParserTaskType;
class CParserLine;
class CParser;
// CParserValue
// ---------------------------------------------------------------------
// A parser value represents an argument
// color=r, g, b
// r, g and b will be CParserValues, or the arguments as they are called.
// This class can store only a string, but can try parsing it to different
// types
class CParserValue
{
public:
CParserValue();
~CParserValue();
// return is error status
bool GetString(std::string &ret);
bool GetString( CStr& ret );
bool GetBool(bool &ret);
bool GetChar(char &ret); // As number! otherwise use GetString make sure size=1
bool GetShort(short &ret);
bool GetInt(int &ret);
bool GetLong(long &ret);
bool GetUnsignedShort(unsigned short &ret);
bool GetUnsignedInt(unsigned int &ret);
bool GetUnsignedLong(unsigned long &ret);
bool GetFloat(float &ret);
bool GetDouble(double &ret);
// Memory regardless if it's an int, real, string or whatever
std::string m_String;
};
// CParserTaskTypeNode
// ---------------------------------------------------------------------| Class
// A task type is basically a tree, this is because dynamic arguments
// requires alternative routes, so basically it's a binary tree with an
// obligatory next node (if it's not the end of the tree) and an alternative
// dynamic arguments node
//
// If we are at the beginning of this string, this will be the layout of the node
// "<$value_>:_"
//
// m_Element ":"
// m_AltNode => "$value"
// m_NextNode => "_"
//
class CParserTaskTypeNode
{
public:
CParserTaskTypeNode();
~CParserTaskTypeNode();
// Free node pointers that are below this
void DeleteChildren();
// Either the node is a letter or a type, if m_Letter is '\0'
// then check m_Type what it is
char m_Letter;
_ParserValueType m_Type;
std::string m_String; // Used for diverse storage
// mainly for the typeAddArg
// Parent node
CParserTaskTypeNode *m_ParentNode;
// Next node
CParserTaskTypeNode *m_NextNode;
// true means AltNode can be looped <...>
// false means AltNode is just an optional part [...]
bool m_AltNodeRepeatable;
// Whenever a dynamic argument is used, its first node is stored in this
// as an alternative node. The parser first checks if there is an
// alternative route, and if it applies to the next node. If not, proceed
// as usual with m_String and the next node
CParserTaskTypeNode *m_AltNode;
// There are different kinds of alternative routes
//int m_AltRouteType;
};
// CParserTaskType
// ---------------------------------------------------------------------| Class
// A task type is basically different kinds of lines for the parser
// variable=value is one type...
class CParserTaskType
{
public:
CParserTaskType();
~CParserTaskType();
// Delete the whole tree
void DeleteTree();
CParserTaskTypeNode *m_BaseNode;
// Something to identify it with
std::string m_Name;
};
// CParserLine
// ---------------------------------------------------------------------| Class
// Representing one line, i.e. one task, in a config file
class CParserLine
{
public:
CParserLine();
~CParserLine();
std::deque<CParserValue> m_Arguments;
bool m_ParseOK; // same as ParseString will return
std::string m_TaskTypeName; // Name of the task type found
protected:
bool ClearArguments();
public:
// Interface
bool ParseString(const CParser& parser, const std::string &line);
// Methods for getting arguments
// it returns success
bool GetArgString (size_t arg, std::string &ret);
bool GetArgBool (size_t arg, bool &ret);
bool GetArgChar (size_t arg, char &ret);
bool GetArgShort (size_t arg, short &ret);
bool GetArgInt (size_t arg, int &ret);
bool GetArgLong (size_t arg, long &ret);
bool GetArgUnsignedShort (size_t arg, unsigned short &ret);
bool GetArgUnsignedInt (size_t arg, unsigned int &ret);
bool GetArgUnsignedLong (size_t arg, unsigned long &ret);
bool GetArgFloat (size_t arg, float &ret);
bool GetArgDouble (size_t arg, double &ret);
// Get Argument count
size_t GetArgCount() const { return m_Arguments.size(); }
};
// CParser
// ---------------------------------------------------------------------| Class
// Includes parsing instruction, i.e. task-types
class CParser
{
public:
CParser();
~CParser();
std::vector<CParserTaskType> m_TaskTypes;
// Interface
bool InputTaskType(const std::string& strName, const std::string& strSyntax);
};
// CParserCache
// ---------------------------------------------------------------------| Class
// Provides access to CParser objects, caching them to avoid
// reconstructing the object every time a string needs to be parsed.
class CParserCache
{
public:
// Returns a simple parser based on a single nameless task-type
static CParser& Get(const char* str);
private:
// Self-destructing std::map
template <typename T, typename P> class SDMap : public std::map<T,P>
{
public:
typedef typename std::map<T,P>::iterator iterator;
~SDMap()
{
for (iterator it = this->begin(); it != this->end(); ++it) delete it->second;
}
};
typedef SDMap<std::string, CParser*> CacheType;
static CacheType m_Cached;
};
#endif