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forked from 0ad/0ad
0ad/build
wraitii c1f779dff5 Fix compilation on Apple Silicon
This allows cross-compiling for x86_64 on mac ARM machines, and sets
things up for a switch later.
SDL upgrade is necessary for compilation with the GLES headers in
different SDKs.

Tested by: langbart, minohaka
Differential Revision: https://code.wildfiregames.com/D4424
This was SVN commit r26208.
2022-01-13 14:42:42 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
arclint CodingConventions: Prefer using const on immutable values. 2021-05-17 15:50:16 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Fix removal of added files for macOS and Windows. 2021-12-23 15:10:16 +00:00
premake Fix compilation on Apple Silicon 2022-01-13 14:42:42 +00:00
resources Bump version of the desktop file to 1.4 the latest stable version according to @nwtour on https://code.wildfiregames.com/D3475. 2022-01-06 20:28:49 +00:00
svn_revision Fix lineendings. 2019-07-12 17:40:40 +00:00
workspaces Use pkg-config more extensively in build 2021-09-23 16:10:25 +00:00