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backend
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Uses Vulkan physical device indices as the last comparison for device selection.
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2023-01-29 23:06:42 +00:00 |
scripting
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Adds render debug modes.
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2021-11-12 11:22:18 +00:00 |
AlphaMapCalculator.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
AlphaMapCalculator.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DebugRenderer.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
DebugRenderer.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
DecalRData.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
DecalRData.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
HWLightingModelRenderer.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
HWLightingModelRenderer.h
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Disallows backend buffer uploading inside framebuffer pass.
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2022-10-29 23:20:04 +00:00 |
InstancingModelRenderer.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
InstancingModelRenderer.h
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Disallows backend buffer uploading inside framebuffer pass.
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2022-10-29 23:20:04 +00:00 |
MikktspaceWrap.cpp
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Reduces the number of possible allocations for models with multiple UV sets during loading.
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2021-09-03 20:11:52 +00:00 |
MikktspaceWrap.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
ModelRenderer.cpp
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Switches from pipeline state descriptions to pipeline states.
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2022-12-31 18:29:44 +00:00 |
ModelRenderer.h
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Disallows backend buffer uploading inside framebuffer pass.
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2022-10-29 23:20:04 +00:00 |
ModelVertexRenderer.h
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Disallows backend buffer uploading inside framebuffer pass.
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2022-10-29 23:20:04 +00:00 |
OverlayRenderer.cpp
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Fixes status bar rendering after 4ed41d4a9a . Fixes #6674
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2023-01-06 19:20:45 +00:00 |
OverlayRenderer.h
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Switches from pipeline state descriptions to pipeline states.
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2022-12-31 18:29:44 +00:00 |
ParticleRenderer.cpp
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Switches from pipeline state descriptions to pipeline states.
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2022-12-31 18:29:44 +00:00 |
ParticleRenderer.h
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Moves particles data uploading out of framebuffer pass.
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2022-11-06 11:31:05 +00:00 |
PatchRData.cpp
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Fixes shore waves rendering after 29368cf776 .
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2023-01-06 19:11:47 +00:00 |
PatchRData.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
PostprocManager.cpp
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Ands new depth stencil format to support all combinations on Vulkan.
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2023-01-12 06:32:52 +00:00 |
PostprocManager.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
Renderer.cpp
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Use override in classes derived from AbstractProfileTable.
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2023-01-10 22:32:08 +00:00 |
Renderer.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
RenderingOptions.cpp
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Adds Vulkan backend.
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2023-01-10 20:22:20 +00:00 |
RenderingOptions.h
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Moves backend capabilities to CDevice.
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2022-02-13 21:46:03 +00:00 |
RenderModifiers.cpp
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
RenderModifiers.h
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
Scene.cpp
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
Scene.h
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
SceneRenderer.cpp
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Fixes shadows cascades iteration.
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2023-01-26 17:12:11 +00:00 |
SceneRenderer.h
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Moves post processing out of scene rendering to avoid framebuffer pass duplicate.
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2022-11-18 19:59:18 +00:00 |
ShadowMap.cpp
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Updates shadows camera frustum after its recalculation.
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2023-01-26 17:12:57 +00:00 |
ShadowMap.h
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Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
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2022-10-12 21:51:27 +00:00 |
SilhouetteRenderer.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
SilhouetteRenderer.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
SkyManager.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
SkyManager.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
TerrainOverlay.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
TerrainOverlay.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
TerrainRenderer.cpp
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Fixes shore waves rendering after 29368cf776 .
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2023-01-06 19:11:47 +00:00 |
TerrainRenderer.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
TexturedLineRData.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
TexturedLineRData.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
TimeManager.cpp
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
TimeManager.h
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
VertexArray.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
VertexArray.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
VertexBuffer.cpp
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
VertexBuffer.h
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
VertexBufferManager.cpp
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
VertexBufferManager.h
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
WaterManager.cpp
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Adds Vulkan backend.
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2023-01-10 20:22:20 +00:00 |
WaterManager.h
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Fixes shore waves rendering after 29368cf776 .
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2023-01-06 19:11:47 +00:00 |