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forked from 0ad/0ad
0ad/source/simulation2/components
Ykkrosh 85deca90e4 Fix projectiles in FoW
This was SVN commit r8163.
2010-09-23 13:09:35 +00:00
..
tests Fix build error 2010-09-03 10:09:41 +00:00
CCmpCommandQueue.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
CCmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
CCmpFootprint.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
CCmpMinimap.cpp # Add fog-of-war. 2010-09-23 12:13:13 +00:00
CCmpMotionBall.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
CCmpObstruction.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
CCmpObstructionManager.cpp # Optimise spatial queries. 2010-09-19 18:08:56 +00:00
CCmpOwnership.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
CCmpPathfinder_Common.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
CCmpPathfinder_Tile.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
CCmpPathfinder_Vertex.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
CCmpPathfinder.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
CCmpPosition.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
CCmpProjectileManager.cpp Fix projectiles in FoW 2010-09-23 13:09:35 +00:00
CCmpRangeManager.cpp # Add fog-of-war. 2010-09-23 12:13:13 +00:00
CCmpSelectable.cpp # Change selection circles to match the player colour 2010-08-08 17:28:51 +00:00
CCmpSoundManager.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpStatusBars.cpp Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
CCmpTemplateManager.cpp # Add fog-of-war. 2010-09-23 12:13:13 +00:00
CCmpTerrain.cpp # Add fog-of-war. 2010-09-23 12:13:13 +00:00
CCmpTest.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
CCmpUnitMotion.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
CCmpVision.cpp Fix warnings 2010-09-23 12:54:16 +00:00
CCmpVisualActor.cpp Fix projectiles in FoW 2010-09-23 13:09:35 +00:00
CCmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpCommandQueue.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ICmpCommandQueue.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpObstruction.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpObstructionManager.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpObstructionManager.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpOwnership.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpOwnership.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
ICmpPlayer.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayer.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayerManager.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPosition.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpPosition.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpRangeManager.cpp # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpRangeManager.h Fix warnings 2010-09-23 12:54:16 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpStatusBars.cpp Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ICmpStatusBars.h Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ICmpTemplateManager.cpp Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
ICmpTemplateManager.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpUnitMotion.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVision.cpp # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpVision.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpVisual.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpVisual.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00