1
0
forked from 0ad/0ad
0ad/source/graphics/HFTracer.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

50 lines
1.6 KiB
C++

/**
* =========================================================================
* File : HFTracer.h
* Project : 0 A.D.
* Description : Determine intersection of rays with a heightfield.
* =========================================================================
*/
#ifndef INCLUDED_HFTRACER
#define INCLUDED_HFTRACER
class CVector3D;
class CTerrain;
///////////////////////////////////////////////////////////////////////////////
// CHFTracer: a class for determining ray intersections with a heightfield
class CHFTracer
{
public:
// constructor; setup data
CHFTracer(CTerrain *pTerrain);
// intersect ray with this heightfield; return true if intersection
// occurs (and fill in grid coordinates and point of intersection), or false otherwise
bool RayIntersect(CVector3D& origin,CVector3D& dir,int& x,int& z,CVector3D& ipt) const;
private:
// intersect a ray with triangle defined by vertices
// v0,v1,v2; return true if ray hits triangle at distance less than dist,
// or false otherwise
bool RayTriIntersect(const CVector3D& v0,const CVector3D& v1,const CVector3D& v2,
const CVector3D& origin,const CVector3D& dir,float& dist) const;
// test if ray intersects either of the triangles in the given
bool CellIntersect(int cx,int cz,CVector3D& origin,CVector3D& dir,float& dist) const;
// The terrain we're operating on
CTerrain *m_pTerrain;
// the heightfield were tracing
const u16* m_Heightfield;
// size of the heightfield
u32 m_MapSize;
// cell size - size of each cell in x and z
float m_CellSize;
// vertical scale - size of each cell in y
float m_HeightScale;
};
#endif