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forked from 0ad/0ad
0ad/source/graphics/tests/test_MeshManager.h
janwas 8667ea74c8 fixes and improvements
- directoryPosix: replace most methods with boost filesystem (but not
all: the latter cannot efficiently enumerate files AND query their
size/mtime)
- AllocatorChecker: better name for member functions
- file: move the File class here
- trace: bugfix
- io: move UnalignedWriter to write_buffer.cpp (basically the same
thing)
- vfs: remove unnecessary "vfs" warts from variable names
- vfs_tree: VfsFile now stores single Name/Size/MTime fields instead of
the FileInfo record (less clunky)
- vfs_path: use boost filesystem's version of the basename/extension
functions
- lf_alloc: remove (no longer necessary, won't be finished - not worth
the trouble)
- path_util: remove path_foreach_component (replaced by better path
traversal logic) and PathPackage (obsoleted by fs::path)

! resource loading code now receives VfsPath as its filename. there is
also OsPath (native absolute path) and Path (relative to binaries/data)

- tex is now independent of file loading code; it just en/decodes
in-memory buffers
- wdll_ver: clean up, use smart pointer to simplify bailout code
- wsdl: remove nonexistent failure path from calc_gamma (cruised by here
because SDL_SetGamme is failing once after a cold boot at work)
- wsnd: simplify OpenAL DLL search, use boost::filesystem
- wutil: Wow64 redirection is now packaged in a (RAII) class

This was SVN commit r5525.
2007-12-22 18:15:52 +00:00

203 lines
5.3 KiB
C++

#include "lib/self_test.h"
#include "lib/file/vfs/vfs.h"
#include "lib/file/io/io.h"
#include "lib/file/path.h"
#include "lib/file/directory_posix.h"
#include "graphics/ColladaManager.h"
#include "graphics/MeshManager.h"
#include "graphics/ModelDef.h"
#include "ps/CLogger.h"
#define MOD_PATH "mods/_test.mesh"
#define CACHE_PATH "_testcache"
const char* srcDAE = "tests/collada/sphere.dae";
const char* srcPMD = "tests/collada/sphere.pmd";
const char* testDAE = "art/meshes/skeletal/test.dae";
const char* testPMD = "art/meshes/skeletal/test.pmd";
const char* testBase = "art/meshes/skeletal/test";
const char* srcSkeletonDefs = "tests/collada/skeletons.xml";
const char* testSkeletonDefs = "art/skeletons/skeletons.xml";
class TestMeshManager : public CxxTest::TestSuite
{
void initVfs()
{
// Initialise VFS:
TS_ASSERT_OK(path_SetRoot(0, "../data"));
// Set up a mod directory to work in:
// Make sure the required directories doesn't exist when we start,
// in case the previous test aborted and left them full of junk
directoryPosix.DeleteDirectory(MOD_PATH);
directoryPosix.DeleteDirectory(CACHE_PATH);
TS_ASSERT_OK(fs::create_directory(MOD_PATH));
TS_ASSERT_OK(fs::create_directory(CACHE_PATH));
vfs = CreateVfs();
// Mount the mod on /
TS_ASSERT_OK(vfs->Mount("", MOD_PATH, VFS_MOUNT_ARCHIVABLE));
// Mount _testcache onto virtual /cache - don't use the normal cache
// directory because that's full of loads of cached files from the
// proper game and takes a long time to load.
TS_ASSERT_OK(vfs->Mount("cache/", CACHE_PATH, VFS_MOUNT_ARCHIVABLE));
}
void deinitVfs()
{
directoryPosix.DeleteDirectory(MOD_PATH);
directoryPosix.DeleteDirectory(CACHE_PATH);
path_ResetRootDir();
}
void copyFile(const char* src, const char* dst)
{
// Copy a file into the mod directory, so we can work on it:
shared_ptr<u8> data; size_t size = 0;
TS_ASSERT_OK(vfs->LoadFile(src, data, size));
TS_ASSERT_OK(vfs->CreateFile(dst, data, size));
}
void buildArchive()
{
// Create a junk trace file first, because vfs_opt_auto_build requires one
// std::string trace = "000.000000: L \"-\" 0 0000\n";
// vfs_store("trace.txt", (const u8*)trace.c_str(), trace.size(), FILE_NO_AIO);
// then make the archive
// TS_ASSERT_OK(vfs_opt_rebuild_main_archive(MOD_PATH"/trace.txt", MOD_PATH"/test%02d.zip"));
}
CColladaManager* colladaManager;
CMeshManager* meshManager;
PIVFS vfs;
FileSystem_Posix directoryPosix;
public:
void setUp()
{
initVfs();
colladaManager = new CColladaManager();
meshManager = new CMeshManager(*colladaManager);
}
void tearDown()
{
delete meshManager;
delete colladaManager;
deinitVfs();
}
void IRRELEVANT_test_archived()
{
copyFile(srcDAE, testDAE);
//buildArchive();
shared_ptr<u8> buf = io_Allocate(100);
SAFE_STRCPY((char*)buf.get(), "Test");
vfs->CreateFile(testDAE, buf, 4);
}
void test_load_pmd_with_extension()
{
copyFile(srcPMD, testPMD);
CModelDefPtr modeldef = meshManager->GetMesh(testPMD);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase);
}
void test_load_pmd_without_extension()
{
copyFile(srcPMD, testPMD);
CModelDefPtr modeldef = meshManager->GetMesh(testBase);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase);
}
void test_caching()
{
copyFile(srcPMD, testPMD);
CModelDefPtr modeldef1 = meshManager->GetMesh(testPMD);
CModelDefPtr modeldef2 = meshManager->GetMesh(testPMD);
TS_ASSERT(modeldef1 && modeldef2);
if (modeldef1 && modeldef2) TS_ASSERT_EQUALS(modeldef1.get(), modeldef2.get());
}
void test_load_dae()
{
copyFile(srcDAE, testDAE);
copyFile(srcSkeletonDefs, testSkeletonDefs);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase);
}
void test_load_dae_caching()
{
copyFile(srcDAE, testDAE);
copyFile(srcSkeletonDefs, testSkeletonDefs);
CStr daeName1 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD);
CStr daeName2 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD);
TS_ASSERT(daeName1.length());
TS_ASSERT_STR_EQUALS(daeName1, daeName2);
// TODO: it'd be nice to test that it really isn't doing the DAE->PMD
// conversion a second time, but there doesn't seem to be an easy way
// to check that
}
void test_invalid_skeletons()
{
TestLogger logger;
copyFile(srcDAE, testDAE);
shared_ptr<u8> buf = io_Allocate(100);
SAFE_STRCPY((char*)buf.get(), "Not valid XML");
vfs->CreateFile(testSkeletonDefs, buf, 13);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(! modeldef);
TS_ASSERT_STR_CONTAINS(logger.GetOutput(), "parser error");
}
void test_invalid_dae()
{
TestLogger logger;
copyFile(srcSkeletonDefs, testSkeletonDefs);
shared_ptr<u8> buf = io_Allocate(100);
SAFE_STRCPY((char*)buf.get(), "Not valid XML");
vfs->CreateFile(testDAE, buf, 13);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(! modeldef);
TS_ASSERT_STR_CONTAINS(logger.GetOutput(), "parser error");
}
void test_load_nonexistent_pmd()
{
CModelDefPtr modeldef = meshManager->GetMesh(testPMD);
TS_ASSERT(! modeldef);
}
void test_load_nonexistent_dae()
{
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(! modeldef);
}
};